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  • Drowning in luxury resources

    I played MANY games of CIV I+II+III+PTW but I have never ever seen something like this before.

    In my current game I am situated on a relatively small island on a huge map. I as the Chinese share the island with Japan, Korea and the Mongols. Nothing strange about that except:



    WE ARE DROWNING IN RESOURCES!!!

    This is a computer generated map of course. There is also around 15 squares with the beaver luxury resource on the island. And that is it. Plenty of stuff to trade with

    I have never seen more than 3 or 4 luxuries clustered like this before.

    It this because the game places one luxury of each type per civ in the game? Or can anyone explain this.
    An Indecent Youngster

  • #2
    I've noticed this occurring a lot more recently, it seems like, and often in MP games. I have no idea why it occurs, but it can make for some lucrative city squares, particularly when it's gems that are spewed everywhere.

    I've also had grape-spews make normally slow-growing areas for cities into quite amazing ones.

    Friedrich Psitalon
    Admin, Civ4Players Ladder
    Consultant, Firaxis Games

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    • #3
      The number of luxury squares is based on the number of civs in the game. By clustering them, it encourages trading them with others (who have a similar cluster of some other luxury).

      I haven't seen that many before though.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #4
        I can't see it?
        I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

        Asher on molly bloom

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        • #5
          I can't see it either.

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          • #6
            I see alot of these luxury clusters as well, and I like everyone else stare with my eyes twinkling at the thought of the perfect city site. I think it is a good idea to have luxuries clustered at specific locations, as it makes the trading of goods a requirement as once civ can control all of that resource (a monopoly if you will).

            However, I also noticed something else. Invariable that same luxury apears at random points on the map as well, away from the cluster. This lets most other civs get at least one of them, and this precludes you trading with them because they only need one. This leaves you with 8 gems that you can't trade to anyone . I think luxuries should exist in clusters, and nowhere else on the map.
            "The DPRK is still in a state of war with the U.S. It's called a black out." - Che explaining why orbital nightime pictures of NK show few lights. Seriously.

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            • #7
              Patroklos: If you play with continents, the luxuries are usually split so that 3 or 4 are on one continent, and the rest on the other. So while the other civs on your home continent may grab a stray luxury outside of a cluster you control, the Civs on the other continent will all be potential trade partners. Are you playing Pangea? Guess that would be different.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #8
                If you think that is bad, try playing the european map provided by Firaxis, All of the resources are fairly plentiful, its hard to not have at least one of each resource. (for example, on my most recent game I had 33 Wines available for trading)
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #9
                  There is usually one diferent luxury per civ per continent.
                  (Of course there can be more of the same luxury)
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #10
                    See the pic here

                    Geocities doesn't allow other webpages to link to images it is storing. Hence the image doesn't appear on Apolyton. The link I just posted worked the first time, but the page appears to be down again. I'll leave the link here just incase the page comes back again.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                    • #11
                      That has happened to me numerous times. More with PTW, then with just Civ3. I had posted a message identical to this original message, about 4-5 monthes ago. About there being too many resources nd luxuries. My problem at the time, was that some civ on an small island next to my giant continent, had around 9-10 incense. I could not believe it. The island only supported about 6 cities. basically, the bigger the map, the more civs, the more resources and luxuries. Although, I don't know how they spread out. It appears to me, that luxuries are not spread out at all.
                      "Calm down Nedlydidlydidlydidly. They did their best Shodidlyidlyidly.
                      "The Butcher with the Sharpest knife, has the warmest heart." "Mitchell!!"

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                      • #12
                        i have this too

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                        • #13
                          I think it's to encourage trade between civs. But I haven't seen this many in such a small area. Maybe you started in the year of the elephant?

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                          • #14
                            Originally posted by miike
                            basically, the bigger the map, the more civs, the more resources and luxuries. Although, I don't know how they spread out. It appears to me, that luxuries are not spread out at all.
                            Luxuries definitely cluster, and if playing with continents a given luxury will only appear on one continent. This is meant to encourage trade, or conquest, depending on your style. I usually make it a point to control at least one source of all eight luxuries, which leads to a fair amount of conflict.....
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #15
                              My! Never seen anything like that
                              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                              Asher on molly bloom

                              Comment

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