A few questions about Terrain, based on the information I got from Prima’s Strategy Guide for CivIII (PSG):
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PSG says:
My Question:
When you build a city on a Forest square, is it automatically harvested? If so, where are the shields going to? And, do you still have the defensive bonus then, if it’s harvested? In my game I set a city on a forest (after building it, the info says: Plains, with food 2, shields 1, commerce 1 (before building on it, it was: 1 / 2 / 0).
But, on the info of PSG it should be 2 / 2 / 1, but if I translate this on the terrain type Plains, it would be correct…. (so that could be the answer, then, I guess…).
BUT, how does it explain this: on another city wich is placed on Plains gets 2 / 1 / 2 (population 4, maybe that is an explanation…?), comparing to the note from PSG it should be 2 / 2 / 1 . Where is my mind going wrong in this???????
On Rivers then…
PSG says:
My Question:
Rivers can occur also adjacent/in Coast, Tundra, Flood Plain, Forest, Jungle, Hills, and Mountains, doesn’t occur the extra commerce-benefit there as well, then?
On Resources:
PSG says:
My Question:
So, does this say you don’t have to have your luxuries within your borders then? Of course, if this is true, you will build a colony or city near it eventually, before other civs will get it, but in the early game you can profit fom this! –if this is true–….
Can anybody clear this out? I've tried some things in games, but I still get confused!
There is also another thing which I can't explain; In PtW's civilopedia there is an extra Terrain named 'Fresh Water Lake': it produces one extra food (in comparison with 'Coast'), but in the Editor you can only produce the lake by using Coast squares, how will it get its extra food then? I know in maps produced by the computer this is true, but will it occur when you make a map yourselves?
Well....if there is any answer to one of these questions, I will be delighted & grateful!!!
(kiss from Vixblu *x*x* !)
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PSG says:
- Forest:
Forests have always been wonderful assets to a city. They provide the most shields of any terrain type while still providing food. Forests also offer an additional bonus–they can be harvested for a one-time windfall of 10 shields. This is a great way to hurry the production of an important unit, improvement, or Wonder.
Because Forests produce only one food per turn, a city built on a Forest square grows at a slower-than-normal rate–but it benefits from the Forest’s defensive bonus. Although you shouldn’t make a habit of building your cities in Forests, such a city can be succesful if the surrounding squares produce enough food to compensate.
- Tip:
When you build a city, the terrain square on which you build it is automacally improved in every way possible: irrigation, mining, and roads. That means that the city square itself reaps the increased benefits of the improved terrain. This makes the choice of terrain for a city very important. Cities built on terrain that cannot benefit from one or more terrain improvement method will accumulate fewer resources than those built on highly improvable terrain.
My Question:
When you build a city on a Forest square, is it automatically harvested? If so, where are the shields going to? And, do you still have the defensive bonus then, if it’s harvested? In my game I set a city on a forest (after building it, the info says: Plains, with food 2, shields 1, commerce 1 (before building on it, it was: 1 / 2 / 0).
But, on the info of PSG it should be 2 / 2 / 1, but if I translate this on the terrain type Plains, it would be correct…. (so that could be the answer, then, I guess…).
BUT, how does it explain this: on another city wich is placed on Plains gets 2 / 1 / 2 (population 4, maybe that is an explanation…?), comparing to the note from PSG it should be 2 / 2 / 1 . Where is my mind going wrong in this???????
On Rivers then…
PSG says:
- Rivers:
Grassland and Plains squares bordered by rivers make excellent city sites because of the extra commerce they produce. The defending units inside the city also receive the defensive bonus if the city is attacked across the rivers.
My Question:
Rivers can occur also adjacent/in Coast, Tundra, Flood Plain, Forest, Jungle, Hills, and Mountains, doesn’t occur the extra commerce-benefit there as well, then?
On Resources:
PSG says:
- Luxury Resource:
To reap the happiness benefit of a luxury resource, you must build a road to it. You don’t have to have a citizen working on the terrain square to reap the happiness benefits of the luxury, nor does the luxury have to be within the city radius. To collect the food, shield, and commerce bonuses, however, the terrain must be within yor city radius and one of your citizens must be working on it.
My Question:
So, does this say you don’t have to have your luxuries within your borders then? Of course, if this is true, you will build a colony or city near it eventually, before other civs will get it, but in the early game you can profit fom this! –if this is true–….
Can anybody clear this out? I've tried some things in games, but I still get confused!
There is also another thing which I can't explain; In PtW's civilopedia there is an extra Terrain named 'Fresh Water Lake': it produces one extra food (in comparison with 'Coast'), but in the Editor you can only produce the lake by using Coast squares, how will it get its extra food then? I know in maps produced by the computer this is true, but will it occur when you make a map yourselves?
Well....if there is any answer to one of these questions, I will be delighted & grateful!!!
(kiss from Vixblu *x*x* !)
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