I just wanted to agree with the idea that bombardment is VERY usefull. It just so happens its usefullness is most apparent in the later stages. One of my latest games I repeatedly had to goto war with an agressive Roman nation. To my advantage though, there was a thin land front between our countries, and they could only come after one city. Thus everytime an army appeared on my territory I could bomb away on their approach before finishing them off when they got within range. Or I would have if they didnt run away to heal up half the time.
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Why is bombardment so useless?
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Bombardment seems to work more on larger cities with more improvements. So bombarding big, highly developed cities is much more useful than a tiny little undeveloped town. They're also good for destroying tile improvements, which could starve enemy cities, or destroy transportation networks."When we begin to regulate, there is naming,
but when there has been naming
we should also know when to stop.
Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"
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I generally bomb all the roads leading to the capital, then blockade it (if it has a port) and bomb the city until the harbor and airport are gone. Then I leave the enemy capital alone (unless I *NEED* to take it). This cuts off all trade with foreign empires, thus causing them to suffer unhappiness from no luxuries, and no trade.
I also destroy all their road connections to their own internal luxuries and resources.
Bombard may have a high failure rate, but is MOST effective. Just use lots of artillery and bombers. I use anywhere from 20-50 per cityBrian
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Sometimes it helps to give a small nod to the realism of history. Catapults and the like were never very accurate... so you use a lot of them. Repeatedly. The term "siege" didn't get that name by accident.
Personally, I'm not a big fan of any unit that can't defend itself.... I'd rather have two rifles guarding a square than a rifle and cannon. Sure, I lose some offensive capability, but if one rifle dies in the first example, I'm not out my other unit. The only real exception in my mind is the Hwach'a, which arrives so early with such a high attack value as to make the Koreans *almost* worth playing.
(Now if only they had lethal bombardment like Civ3.com says they do.... THAT would be a cultural unit worthy of use.)
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Artillery is a must for me. When my opponent rushes me, I bombard them and then hit them with my calvary. After they have tried this a few times I go in for my own attack."When you ride alone, you ride with Bin Ladin"-Bill Maher
"All capital is dripping with blood."-Karl Marx
"Of course, my response to your Marx quote is 'So?'"-Imran Siddiqui
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Originally posted by Fried-Psitalon
Sometimes it helps to give a small nod to the realism of history. Catapults and the like were never very accurate... so you use a lot of them.
Catapults are an example. The game left out the much better and more effective trebuchets. Catapults, and all SIEGE weapons were built on or near the site of the siege. They were not built in a friendly city and then dragged all over the map, nor were they used in open field battles against troops. They were primarily against city walls, in reality. But reality has nothing to do with Civ 3.
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Bombardment is almost useless now, because the defensive bonuses in cities have been increased in each of the last 3 patches, while bombardment values themselves have stayed the same. The result is that you often need 20 cannon to reduce 3 defenders to 1 HP in a Metropolis. The answer is to reduce the defensive bonuses and to increase the bomabarment strengths and Rate of Fires in the editor.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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Originally posted by DuncanK
Artillery is a must for me. When my opponent rushes me, I bombard them and then hit them with my calvary. After they have tried this a few times I go in for my own attack.
and that is one of the best tactics around
counter strike backed with artillery , it even works against a far greater enemy
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by panag
hi ,
and that is one of the best tactics around
counter strike backed with artillery , it even works against a far greater enemy
have a nice day
Do you like great leaders? I like great leaders...Do not be too proud of this technological terror you've constructed...
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Originally posted by TacticalGrace
And a very low risk way of getting great leaders.
Do you like great leaders? I like great leaders...
, why risk of losing your units when you can first knock an hitpoint away from your enemy , .....
great leaders emerge even from killing an enemy unit with one hitpoint left , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Massed arty for attack and counter-attack is the key element for effective use of small numbers of units against the AI.
Try this with say 15 arty firing at a well defended city. Fire your stack repeatedly in order to demolish the enemy defenses. You'll see groups of 5-10 hits (for example) followed by 5-10 misses (for example) instead of truly random results i.e. miss-miss-hit-mis-hit-miss-miss-miss. This is the pattern that has vexed many of us with unit combat, but is hard to 'prove' since the sample is too small. The numbers used to decide hits may be 'random' but they're linked to each other so that results are clustered.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Originally posted by SpencerH
Massed arty for attack and counter-attack is the key element for effective use of small numbers of units against the AI.
Try this with say 15 arty firing at a well defended city. Fire your stack repeatedly in order to demolish the enemy defenses. You'll see groups of 5-10 hits (for example) followed by 5-10 misses (for example) instead of truly random results i.e. miss-miss-hit-mis-hit-miss-miss-miss. This is the pattern that has vexed many of us with unit combat, but is hard to 'prove' since the sample is too small. The numbers used to decide hits may be 'random' but they're linked to each other so that results are clustered.
, and risk shooting everything to rubble in side the town or city , ...... no then its better to draw them out and pick them out one by one , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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I do it because I dont care about whether the cities I conquer have anything or anyone in them. You should do it to test what I sayWe need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Originally posted by SpencerH
I do it because I dont care about whether the cities I conquer have anything or anyone in them. You should do it to test what I say
done it before and found it no good , the risk of destroying to many things at a later stage in game simply is not worth it , ....
there is more fun in drawing them out and picking at them
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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