I think the corruption model for Civ3 makes sense for the Ancient Era to the Industrial Era, but in the Modern Era, communal corruption makes a lot more sense. Since communications and transportation is easier, distant cities shouldn't suffer from extreme corruption. The capital city can be as corrupt as distant cities. There's corruption everywhere (especially in our nation's capital! ). Perhaps it should be that the larger your empire, the more corruption you have in ALL cities (Courthouses and Police Stations should reduce corruption, of course). Say you have 10 cities (without courthouses and police stations) in your nation and about 5 corruption and waste in each city. Add 2 more cities and you now have 6 corruption. Kind of extreme, but Courthouses and Police Stations should reduce corruption by 25%. Markets and Stock Brokerages may even have the potential to increase corruption in a metropolis (how about 1 corruption and waste for every 3 or 4 citizens beyond a population of 12?) a bit (piracy and insider trading ). This way, you'll have a corruption model that makes somewhat more sense. Distance could be a factor somewhat. But cities have to be extremely far (such as the other side of the world) to have a bit more corruption. Other factors should include happiness. Unhappy people should cause corruption and waste. When your cities get too populated, you end up with a bunch of unhappy people so their unhappiness ought to damage you further.
What do you think of this idea?
What do you think of this idea?
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