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Great Leaders and other problems

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  • #16
    Originally posted by JohnDoe3815


    I now believe I know what happened. I guess you are not allowed to start any wonder of the world projects while at war. This also seems to keep you from building certain buildings too.
    You were in Mobilization mode. During that time you are only allowed to produce military improvements and units.

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    • #17
      And you can't switch back until you're at peace. However, I'm pretty sure that you don't have to go into mobilization mode when at war.....it's just advisable, unless you already have a strong military.
      I AM.CHRISTIAN

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      • #18
        I'm one of the unlucky ones whose games seem to crash a lot, so I've frequently have to reload and attack again.

        A healthy elite unit will definitely have the best chance of generating a GL.

        I've discovered that in a battle, the sequence of which units are attacking almost always result in a different outcome.

        For example, if you have a choice of whether to attack with an elite archer first, or with an elite horseman, I found that in my games, attacking with the archer first and then the horseman will not do anything, but attacking with the horseman first and then the archer may produce a GL.

        Or, in cases where the pesky barbarians pop up, choosing either to fight them first or later or even in between after a move with an elite unit(s) fighting an enemy may or may not produce a GL.

        I have never seen more than one GL being generated in the same turn though, but one game I had so many GL that I lost count.

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        • #19
          Re: Re: Re: Great Leaders and other problems

          Originally posted by SanPellegrino


          why?

          and JohnDoe, you can start wonders if you are at war, maybe the program has a problem with rivers. Maybe you build a new city on a river and look if Hoover is there. Or maybe you need factories to build Hoover? I don't know at this time I have at least 5 factories.
          Because it gives the defender yet another 10% defensive bonus.

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          • #20
            Originally posted by Switch
            And you can't switch back until you're at peace. However, I'm pretty sure that you don't have to go into mobilization mode when at war.....it's just advisable, unless you already have a strong military.
            No you don't, it's something you have to select. I don't like to use it myself, except as a last resort.

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            • #21
              So...the best chances for getting a GL is:

              Pick a Militaristic Civ (for better chances of promotion to Elite)
              Build Barracks ASAP (for already building Veteran units)
              Build the Heroic Epic (upgrade from 1/16[6.25%] GL chance to 1/12[8.33%] GL chance)
              Pick fights with everything weaker than you (for more chances of promotion & GL)

              In my infinite wisdom I did not read thru the entire thread but I hope this helps.
              meet the new boss, same as the old boss

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              • #22
                Re: Re: Re: Great Leaders and other problems

                Originally posted by Dimension
                Don't attack a city from across a river.
                Originally posted by SanPellegrino

                why?
                Because defending across a river gives the defenders a 25% defensive bonus.
                - The Lich

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                • #23
                  Ok I understand that now tell me how do I get Nukes? I have the resources and the Techs required to build them, but for some reason they dont give me the option to build them. I can build nuculer subs. Is there some trick to that? There is one tech that I never got and am getting it now. It is the one that gives you helecopters.

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                  • #24
                    Originally posted by JohnDoe3815
                    Ok I understand that now tell me how do I get Nukes? I have the resources and the Techs required to build them, but for some reason they dont give me the option to build them. I can build nuculer subs. Is there some trick to that? There is one tech that I never got and am getting it now. It is the one that gives you helecopters.
                    You need the following to happen:[list=1][*]You need to have discovered the Satellite tech.[*]You need Aluminum and Uranium resources[*]Finally, nobody can build nukes until someone builds the Manhattan Project.[/list=1]
                    - The Lich

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                    • #25
                      Originally posted by Acererak


                      You need the following to happen:[list=1][*]You need to have discovered the Satellite tech.[*]You need Aluminum and Uranium resources[*]Finally, nobody can build nukes until someone builds the Manhattan Project.[/list=1]

                      OK thats the problem, they dont tell you in the pedia that you need to build the Manhattan Project. I wish they could be more explanatory when it comes to things like this. Thanks.

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                      • #26
                        Originally posted by JohnDoe3815



                        OK thats the problem, they dont tell you in the pedia that you need to build the Manhattan Project. I wish they could be more explanatory when it comes to things like this. Thanks.
                        I agree. They need to update the Pedia for ICBMs and Tac Nukes to reference the Manhattan Project.
                        - The Lich

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                        • #27
                          Great Leaders and other problems

                          Originally posted by Acererak

                          Because defending across a river gives the defenders a 25% defensive bonus.
                          Originally posted by Traelin

                          Because it gives the defender yet another 10% defensive bonus.
                          thx Traelin and Acererak, didn't know that, but what's the exact number?
                          "Where I come from, we don't fraternize with the enemy - how about yourself?"
                          Civ2 Military Advisor

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                          • #28
                            Re: Great Leaders and other problems

                            Originally posted by SanPellegrino




                            thx Traelin and Acererak, didn't know that, but what's the exact number?
                            25%. If you'd care to check that yourself, you'll find the setting on the General Settings page of the editor.

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                            • #29
                              Re: Re: Great Leaders and other problems

                              Originally posted by Willem


                              25%. If you'd care to check that yourself, you'll find the setting on the General Settings page of the editor.
                              thx, you're right again! Can I call you Willocyrix?
                              Last edited by SanPellegrino; January 1, 2003, 12:46.
                              "Where I come from, we don't fraternize with the enemy - how about yourself?"
                              Civ2 Military Advisor

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                              • #30
                                Re: Re: Re: Great Leaders and other problems

                                Originally posted by SanPellegrino


                                thx, you're right again! Can I call you Willocyrix?
                                I'm flattered, but unworthy! I'm just an obsessive modder who likes asking "What's that do?"

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