Announcement

Collapse
No announcement yet.

Ironworks - are you getting your share?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ironworks - are you getting your share?

    For me the Ironworks is the most frustrating small wonder. I can't remember how many civ3 and PTW games I have played to early industrial, at least 20 in the last few months, I have only had the chance to build the Ironworks twice. Once in a captured city halfway across the map from my capital and FP (I didn't bother) and once in one of my core cities.

    When it occurs it is good, that core city had mountains, hills and plains. After RR it got to size 21 and with a factory and Hoover was pushing out 133 shields a turn with only a 4 shield loss to corruption.

    Is it always so rare to get the resources to build Ironworks? Does map size influence this (I usually play on standard)? Should it be more common?
    Never give an AI an even break.

  • #2
    I have built it in most of my games, often in one of the core cities. Maybe I'm just lucky
    The enemy cannot push a button if you disable his hand.

    Comment


    • #3
      I gotta agree, Ironworks is *****in' when you get it, but you don't get it often. In fact, if you play on a Huge world with all the other civilizations, it can be damn hard to get both iron and coal period... Definitely aggravating to put in all those hours to get Steam Power and end up with no @#(*&ing coal.
      You can't fight in here! This is the WAR room!

      Comment


      • #4
        That's the fun part of it, not being able to build it often.
        There should be more things like that IMO.
        In fact that is usually the sign of a good game, because it's means they had to do all that programming for something you might never see/use.
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

        Comment


        • #5
          Originally posted by alva
          That's the fun part of it, not being able to build it often.
          There should be more things like that IMO.
          In fact that is usually the sign of a good game, because it's means they had to do all that programming for something you might never see/use.
          Hmmm, good point.
          You can't fight in here! This is the WAR room!

          Comment


          • #6
            I've had to relocate cities in many games to get the Ironworks. I almost always seem to be one square off in city placement.
            "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

            Comment


            • #7
              Originally posted by Swissy
              I've had to relocate cities in many games to get the Ironworks. I almost always seem to be one square off in city placement.
              That reminds me, more often than not I get to build the Iron Works in a city I captured from the AI
              The enemy cannot push a button if you disable his hand.

              Comment


              • #8
                I've only been able to build the iron works, in a city where it actually matters, once! And it's not form lack of play (I've played hundreds of games). It just never really happens for me.

                Comment


                • #9
                  Yep, I just played my first game the other day where I could build it in a city that wasn't conquered so far from my capital that it was utterly worthless.

                  As a sidenote, what is the Iron Works meant to represent in history? I've never heard of it.
                  You can't fight in here! This is the WAR room!

                  Comment


                  • #10
                    Ironworks

                    I rarely get the chance to build the Ironworks as well. I think I've built it maybe 2 or 3 times. But, I like it that way. Something to fight over if there is the right combination somewhere which doesn't seem to happen a lot.

                    But, it also emphasizes the point that you want to be the first to get Steam Power. The moment I get Steam Power, I clear the map and look for all the coal resources.... I then settle the area, take an opponent's city if needed, or possibly relocate a city.

                    I too would like to see more small wonders like this. Ironworks, Heroic Epic, Military Academy, and the Pentagon all require that you do something before you're allowed to build them.
                    - The Lich

                    Comment


                    • #11
                      There should be more things like that IMO.
                      I too would like to see more small wonders like this.
                      More Small Wonders like Ironworks

                      I made a thread a long time ago on this very subject, but it didn't get much response so I thought was in the minority. But I put in the Creation Forum, so that may have been a reason.

                      Comment


                      • #12
                        Not bad pyrodew ,
                        but as I sated before, make them really, and I do mean really rare
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

                        Comment


                        • #13
                          i NEVER could build Ironworks, but i also played only around 5 games ( like to play on big maps, so my longest game was around 3 weeks...)
                          and it also happened to me that i loosed the possibility because the city was placed one tile apart the coal. I also thought that because of this the resources are disapearing and reappearing (to create a chance that the two resources appear together)
                          I also would like the possibility to built more small wonders, but also i think some of the big wonders are to powerfull, dont you think? (perhaps a good idea for a new thread ???)

                          Comment


                          • #14
                            That's the fun part of it, not being able to build it often.
                            I fully agree!

                            The twinge of delight I feel when that message pops up saying "Your people would like to build an Ironworks . . . maybe we should." is only possible when the reward is so rare.

                            "Maybe" you say? I find that city and switch its production to Ironworks ASAP! The best part is, you can lose this opportunity since the required strategic resources to build it are not permanent.

                            Comment


                            • #15
                              in my modded map i had each civ start near a terrain which had coal and iron (so capitol can build ironworks ) it turns ou on average, 5-6 civ out of 8 actually gets to build it because of iron or coal depletion. Imagine the chances w/o a modded map....
                              :-p

                              Comment

                              Working...
                              X