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Barbarian uprisings in PTW

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  • Barbarian uprisings in PTW

    Is there any info on the mechanics of barbarian uprisings? Was playing a game where I got a good lead against most of the civs on my continent, but didn't get any really nasty uprisings until I started gifting techs to the other civs when I met them. The bam stacks of 20 units started appearing in all the camps I hadn't nailed yet. (Which can be painful since I modded the game to use Mounted Warriors for the advanced barbarian unit and removed the attack bonus from the current level I play at, which is Regent.)

    Is there a threshold or something? No uprisings until a certain amount of civs gets construction or some other tech? A certain date? I must also mention that it's a custom map. Essentially, I generated the map and placed some civ starting locations, then put a few extra resources around each location for a good start and placed some extra barbarian camps in various places. Including a smallish (in comparison to the other landmasses) continent with some luxuries. I placed a bunch of camps there, and tend to call it the Isle of Barbarians. So that might affect the triggers for uprisings, but I am not completely certain.

    (Tried searching the forums, but didn't find anything that mentioned it.)
    Last edited by Sinapus; December 20, 2002, 19:28.
    |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
    | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

  • #2
    You gave a Civ a tech that takes them to the medieval age. Once two Civs are in that age uprising start, or maybe it is an entire age ahead,not sure.

    But it is two Civs, whether it is one age or two.


    ACK!
    Don't try to confuse the issue with half-truths and gorilla dust!

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    • #3
      Ah. Thanks for clearing that up.

      "UG! Civs get smarter! RISE UP AND CRUSH THEM!! YAAAAAAAH!" -probable reason why they happen.
      |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
      | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

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      • #4
        Soren Post About Barbarian Uprisings

        That link should take you to Soren's response as to how Barbarian Uprisings occur. It was great to learn, since I use Raging Barb Level in my games. Now, I know when to be prepared for them.

        ok, enough with the suspense!

        barbarian uprisings are triggered the second time a civ enters a new age. (once for the middle ages, once for the industrial age, once for the modern age...) The intention was to basically simulate the barbarian hordes that knocked out Rome and (to a lesser degree) the Mongols. This made a little more sense back when barbarians were more destructive, but having half your civ knocked out for seemingly random reasons was deemed not much fun. Instead, we flipped the concept around and gave a temporal bonus (the Golden Age) instead of a temporal penalty.

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        • #5
          He could have tweaked it for PTW ,
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #6
            ...well, this means I'm making life even more difficult for me since I'm using a personal mod that makes Numidian Mercenaries the basic barbarian unit and Mounted Warriors the advanced unit. That 3 defense makes taking out the camps... difficult.

            (worse, I'm looking at some of the units from the Extras folder and thinking of throwing in some barbarian-specific units with better defenses and such.)
            |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
            | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

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