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There should be an "engage sub" dialogue

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  • There should be an "engage sub" dialogue

    when you're at war with someone, and you go to move onto a sea tile with a sub that you cant see, you auto-attack it.

    if i'm movign a transport and i hit one, i'd want to run like hell or find an escort ship, not engage it.

    ? ?
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    I'd have to say

    Convoys don't get a choice, and neither should any ships that can't 'see' the subs.
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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    • #3
      If a submarine is lying in wait, and a convoy without significant escort comes along, I would also say "Fire Torpedoes!"

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      • #4
        Ja, der convey ist kaput.

        I think this realistically simulates the sneak attack advantage subs have.
        Tutto nel mondo è burla

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        • #5
          I'd like to see the reverse - the owner of the sub ought to have an "engage enemy" dialogue. If an escort comes along, flood the tubes; if it is a battleship, track and have a firing solution, but keep mum.

          Catt

          EDIT: Should say: "If a transport comes along, flood the tubes . . . "
          Last edited by Catt; December 20, 2002, 00:15.

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          • #6
            didnt think about it from the enemy (in my case, AI) perspective. i guess that makes perfect sense.

            Catt's suggestion sounds interesting, but wouldn't a person notice a delay when i decide to engage?
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              Sure would . . . but that's my SP bias showing through (as I have little time to play MP).

              Catt

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              • #8
                I like Catt's ideas for SP subs.

                == PF

                Ps I also argee with catt on play environment. Hard to find time for SP much less MP.

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                • #9
                  RE: Catt's idea
                  Do you mean when attacking a stack? It would be a great idea to be able to target a single unit in a stack. Otherwise, what is the point? The order to attack is you moving into the square (diamond?) and subs can see 1 (or is it 2) in all directions.
                  But anyways, to the "sub in square" idea for previous reasons.
                  cIV list: cheats
                  Now watch this drive!

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