The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We could make it "The Civs" and have little Abe Lincoln running around trying to earn enough money to add the West Wing onto his White House.
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
i havent played turnless but can easily imagine how it goes.
how would it reduce thought (if the cycles are slower and other things improved)
i find age of empires and warcraft to be without thought because it seems to me too much "just build and move" you set your buildings to build units and then just move them towards the enemy and then move them further and there isnt anything else to do.
but even in turnless there is some management of movement, the main difference is that you have to 'think on your feet'
Turnless civ would not really be civ. The civ series is all about the simple discrete math models that mesh to form a complex whole. Civ is all about knowing that if I move this citizen from this grassland to this forest I will have exactly one less food and exactly one more shield on the next turn. This type of system requires time for a human to digest. Thus, TBS only.
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