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  • Ptw Ai

    Is it the same as civ3 1.29f?

  • #2
    Nope. Soren made some "tweaks"!

    Not much, just terrain improvement, building, and military differences. And a total revamp of barbarian behavior.

    All from a few tweaks.

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    • #3
      These would be undocumented 'tweaks' I take it.

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      • #4
        anyone care to elaborate a little more on this?

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        • #5
          Take a look a the strategy forum, there a few trheads about this

          One of them is not irrigating grassland in despotism.(unless needed)
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #6
            I suppose that the AI should have been looked at with regard to the new rules. For example, when playing on Elimination the AI strategy is quite poor.
            My Reach always exceeds my Grasp...

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            • #7
              I haven't played much since 1.21f, and I'm too lazy too hunt through lots of old threads. What's the current situation on the 2 old hot topics.....corruption and AI tech trading rates?

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              • #8
                None of the new styles,elimination and others, are
                ment to be played against the AI. Use these only in hman versus human games.

                corruption: is in IMO just about right.
                techtrading: has been altered in several ways, you can do you own research now
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

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                • #9
                  Originally posted by DrSpike
                  What's the current situation on the 2 old hot topics.....corruption and AI tech trading rates?
                  I'm not sure either is considered a "hot topic" since they opened them up in the editor. That said, I find corruption to be perfect as is, but I modded the AI tech whoring down to a more managable level (I think I set it at 110).
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #10
                    hmm, I agree;

                    The game 'needs' alot of corruption to function, if not, taking cities becomes overpowering.
                    Granted, it can be annoying at times, but it does act as a sort of equilizer between the top-dog and the little guys IMO.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

                    Comment


                    • #11
                      Well I started a game last night, so I'll soon find out.......but does the AI bombard properly yet?

                      It's a deity game so I'll follow the classic buy techs until quite late approach......maybe tech trading isn't so high now but I expect it is still very fast.

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                      • #12
                        Originally posted by DrSpike
                        Well I started a game last night, so I'll soon find out.......but does the AI bombard properly yet?
                        No. AI use of artillery is seriously lacking - I saw the AI use one catapult once (and I mean, once) in the open field in my last game. I think this only happens when the AI manages to capture artillery and then come across a target of opportunity while taking it back to one of its cities.

                        I'm a big proponent of softening up targets with a nice bombardment prior to attacking, so I feel like the AI puts itself at a disadvantage by not using it.
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #13
                          I've actually noticed that the AI isn't really capable of handling diplomatic negotiations with all those extra civs. I was playing on a world map with 27 civs, and the AI civs were constantly declaring war, making peace, and declaring war again. One time, England made peace with Spain and then made a military alliance with Russian against them - all in one turn-change! The AI also doesn't give a rat's arse about keeping agreements for 20 turns, and doesn't seem to suffer a huge degradation in reputation either.
                          Up the Irons!
                          Rogue CivIII FAQ!
                          Odysseus and the March of Time
                          I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                          • #14
                            Originally posted by zulu9812
                            The AI also doesn't give a rat's arse about keeping agreements for 20 turns, and doesn't seem to suffer a huge degradation in reputation either.
                            This is the most frustrating part of the game for me. I really like the idea of forming long-term alliances with certain Civs for strategic reasons, and I'm very careful about keeping my end of the bargain on all treaties, agreements, and alliances I sign.

                            I really wish the AI would do better about keeping treaties.

                            Of course, the problem is that a human player could exploit the "sucker" AI, knowing the AI would keep a treaty and not be capable of "treachery," but I think if you have a solid diplomatic reputation, the AI should be programmed to keep its treaties with you.

                            I also think long-time friendships should count for something. A neighbor that you've shared military alliances with in the past should not suddenly decide to attack you for no reason.
                            Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                            • #15
                              Originally posted by DrSpike
                              It's a deity game so I'll follow the classic buy techs until quite late approach......maybe tech trading isn't so high now but I expect it is still very fast.
                              It can be a little harder to execute that well since 1.29f made changes to the tech pace.

                              Long and short of it is that techs "act" as if they are more expensive (without digging into the mechanism by which this is accomplished); it's easy for AI civs to fall out of the race (whereas under 1.21f my view was, small or large, each Ai is going to be pretty close to tech parity); and it's easy to find yourself far enough back that buying and conquering your way into modernity is not quite the cakewalk it used to be.

                              EDIT: All good IMHO because it forces a more balanced approach rather than the rote standard regardless of circumstance -- but it makes it harder on the human player.

                              Catt

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