I'm sure there are many out there who, like me, want to play a game with someone with a very high ping time (e.g. 3000ms). With 3-5 seconds of lag for every little click of the mouse it's nearly unplayable at the outset and would be much worse once the game gets going if anyone had the patience to play that far. There's an easy fix if Firaxis will just implement it. Simply combine the networking code from a normal turn based game with the you-play-your-turn-then-I-play-my-turn logic of the play by email game. Waiting 3-5 seconds between turns is no big deal. 3-5 seconds per click turns into several minutes per turn. Please fix this, Firaxis!
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Firaxis can easily fix this
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Originally posted by aebrahim
They can't easily fix this. I don't think you're ever going to get good playability with a 3000ms ping.
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I never understood why there must be a constant contact between all participating computers during the turn-based turns as well.
Why indeed not just let someone finish the turn on his own computer and send the data........
Pherhaps someone from Firaxis can explain this?Formerly known as "CyberShy"
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I guess it is because, when it isnt your turn you can still play. You cant move units... but everything else (negotiating, city managment, etc.)
+ you wouldnt see the moves of your opponent (just like in pbem).If its no fun why do it? Dance like noone is watching...
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The original poster was suggesting doing it just like PBEM. Traditional I-GO-U-GO fare. No doing anything on the other players turns.
It would work between high ping players and is a good idea. In fact, I suggested this same idea to Firaxis a few weeks ago. Here's hoping that more people asking will make a difference.
Oh yeah, Firaxis, replay would be great and needed to do this mode right.Seemingly Benign
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