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Removing distance corruption?

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  • #16
    Originally posted by Pyrodrew
    As of now, the best solution I have heard for a balanced Distance Corruption solution is lowering the Corruption Slider in the editor overall (not the # of cities) to 70-80% or so.
    That and/or giving one or more additional city improvements the lower corruption attribute. I often let the banks do that job, it makes the cities more efficient as they get more developed.

    This change works very well for me since I often build in the order courthouse->bank->police station (and because I need the police station in all cities anyway to convince my people that war is fun)
    The enemy cannot push a button if you disable his hand.

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    • #17
      Originally posted by Combat Ingrid


      That and/or giving one or more additional city improvements the lower corruption attribute. I often let the banks do that job, it makes the cities more efficient as they get more developed.

      This change works very well for me since I often build in the order courthouse->bank->police station (and because I need the police station in all cities anyway to convince my people that war is fun)
      Not exactly realistic though. It's money that creates corruption to begin with, so an institution that deals in that aspect of society isn't a good choice IMHO. Enron etc. is an excellant example of that.

      Personally my approach is to add improvements that contribute to anti-corruption, not just alter something that already exists. For instance, why are there no Prisons in the game?

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      • #18
        A prison could be an interesting option. Make it reduce corruption, but make people unhappy ("I don't want it in my neighborhood").
        Seemingly Benign
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        • #19
          I know, but it works well with the game's mechanics.
          Besides, I don't have time to do any dramatic changes. Therefore I usually play with the standard rules except when I want to play a builder game, then I change the corruption slider and let the banks reduce it further

          In this matter, I mainly see the banks as a sign that the city is maturing and thus (hopefully) becoming more efficient and less corrupt.

          Prisons? Would be cool, but I think they are already represented by the police stations (get the peacemongers to jail!), just like the colosseum represents things like a football stadium.

          Btw, am I the only one to think that the Internet wonder should increase waste?
          The enemy cannot push a button if you disable his hand.

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          • #20
            Originally posted by WarpStorm
            A prison could be an interesting option. Make it reduce corruption, but make people unhappy ("I don't want it in my neighborhood").
            Exactly! That's what I've done in my game, as well as have a negative culture number. The criminal sub-society isn't exactly condusive to the overall culture! So you can reduce corruption, but you pay a price in another area.

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            • #21
              Originally posted by Willem
              Exactly! That's what I've done in my game, as well as have a negative culture number.
              Nice idea!

              Just a silly question: what happens if the city's culture goes down below zero? Does it drag other civs' borders closer to you?
              The enemy cannot push a button if you disable his hand.

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              • #22
                Originally posted by Combat Ingrid

                Prisons? Would be cool, but I think they are already represented by the police stations (get the peacemongers to jail!), just like the colosseum represents things like a football stadium.
                But dealt with on a very superficial level, there's lots of room for expansion in that area.

                And what's with this sending peacemakers to jail? They should be held up as heroes, especially in this point in our history! I'm especially surprised by this response since you're flying the EU flag.

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                • #23
                  Originally posted by Willem
                  And what's with this sending peacemakers to jail? They should be held up as heroes, especially in this point in our history! I'm especially surprised by this response since you're flying the EU flag.
                  Hey, it's just a game!
                  In real life, I am a peacemonger
                  The enemy cannot push a button if you disable his hand.

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                  • #24
                    Originally posted by Combat Ingrid


                    Nice idea!

                    Just a silly question: what happens if the city's culture goes down below zero? Does it drag other civs' borders closer to you?
                    No, it won't go into negative culture. In fact, if I have any sort of buillding that produces culture, I always get at least 1 per turn. So if I have improvements that add 6 culture, and ones that subtract the same amount, I still end up with 1 per turn.

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                    • #25
                      Originally posted by Combat Ingrid


                      Hey, it's just a game!
                      In real life, I am a peacemonger
                      Living next door to the US at this period in time, I feel it's my obligation to take any opportunity I can to promote restraint. And I'm hoping everyone else in the world has the same attitude.

                      Especially since it's the season of "Peace on earth, goodwill towards all men" And women of course! I didn't write that stuff, don't blame me.

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                      • #26
                        I should look into this. It really makes sense the way you have it. You need to build more culture in a city with a prison.

                        Related story: a friend of mine works in a research lab in Hammersmith, London. It stands right next to a prison. Is this perhaps one of your cities?
                        The enemy cannot push a button if you disable his hand.

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                        • #27
                          Originally posted by Combat Ingrid
                          I should look into this. It really makes sense the way you have it. You need to build more culture in a city with a prison.
                          I've done the same with other buildings as well, like Factories and Barracks for instance.

                          Related story: a friend of mine works in a research lab in Hammersmith, London. It stands right next to a prison. Is this perhaps one of your cities?
                          I don't see culture as appropriate for Research labs. Universities yes, since they also deal with history, literature, art etc. I tend to draw a line between pure science and culture.

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                          • #28
                            I like the negative culture! That's a great idea.
                            Seemingly Benign
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                            • #29
                              Courthouse sucks

                              like most of the people here i can just agree.
                              What i find most frustrating is the fact that the courthouses makes nearly no difference if you build them or not, and this is a shame, isnt it? I mean why they had put them into play when they have nearly no effect. They should have made the courthouse more expansive perhaps, but it should defenitly guarantee a minimum of reduced corruption.
                              But do you know what pisses me off mostly: It is that it should be perfectly logical that courthouses have a strong effect, its one of the most important structures, when not the most important for a civilization to be created and to be surviving. I mean if Marketplaces, Libraries and Barracks are so important in the game, why not the courthouse?????

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                              • #30
                                They should tweak courthouses to guarantee an improvement of at least 1 unwasted shield and 1 uncorrupted gold, even if building it still has the math giving you 95% corruption in the city. It is extremely annoying to rush a courthouse in a city and get absolutely no benefit from it. It's even more annoying when you build a police station, and still only produce 1 shield.

                                Another solution I would suggest - play emperor level. Chances are, corruption will be the last thing on your mind.
                                Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                                Professor Plum: Yes, but now I work for the United Nations.
                                Wadsworth: Well your work has not changed.

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