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  • Removing distance corruption?

    Alright. this has been annoying me for awhile now. Having colonys or large empires that have been around through historys is nearly impossible with the distance corruption. The only thing that slightly helps it is the Forbidden Palace, and in my current game i'm hopinh on a leader from war because the citys I have a chance to build it in produce 1 shield no matter what, even with Courthouses.

    So what i'm wondering is there a way to reduce corruption caused by difference specifically? Large citys should still be corrupt, so i'll leave that the same. I know this sort of makes the Forbidden Palace useless, but it will still make one city corruption free. So if theres a way to do it please post, and also post wether this might be considered a 'cheat' or not in terms of affecting gameplay.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

  • #2
    Sorry I dont know of a way to acheive what you are after but I just wanted to share a thought Ive got. In reality most empires that have come and gone have not suffered such high corruption as you find in civ3 and as you say the FP does help this a little. I would like to see an addittional city structure to further reduce corruption, perhaps a prison/jail or perhaps the ability to build extra FP's when you reach a certain number of cities.

    As you say having a large spread out empire is difficult the way things are at present. If you could have extra FP's you could have regional centres of government in your far flung clusters of cities which would make large empires more productive.

    I do like this game and like the way it plays, in civ 2 it was to easy to control the entire map but maybe things could be improved slightly with either of my suggestions.

    I think the number of cities required to get a second FP should be quiet high but in relation to the size of map you are playing. I know that calling them FP is probably wrong but The affects of FP is what Im thinking and the name could be changed as required.
    A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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    • #3
      Overall, to remove distance corruption, just change governments to Communist. Works quite well for the towns on the frontier. If you have a FP (anywhere), WITH courthouses and police stations (even in your core cities), then your overall corruption might be around 15-20%.

      Of course, you don't get the additional commerce in each commerce-producing tile.

      Otherwise, those frontier towns need to be cities (size=6) for WLTKD to get substantially more production.

      --
      Now, more towards what you are actually requesting: No.
      What you seem to want is the benefits of communism without its drawbacks. Now that would be cheating!

      You can adjust your Optimal City Number in the Editor:World Sizes tab, but this also affects when you can build your FP. You can also adjust OVERALL (not distance) corruption in the Difficulty Levels tab with the corruption slider for each difficulty level. Remember, the AI plays at Chieftan level (unless you change that also (General Settings, lower right)).

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      • #4
        Yes, Chrisius those are my thoughts as well. Another FP would help decrease corruption and make large empires more viable, but then theres still the cost of it to worry about. Right now all but 1 shield even with a Courthouse are lost, so 200 turns for FP. Maybe with WTLKD I can get a few more shields, but Civ3 seems to hate oversea Empires. The only thing i've got left really is to go warmongering for a leader, which is annoying since I like a peaceful/non-peaceful solution to things, rather then only one possible route.

        I'm in the 1300s, although this is a game with 24 civs, 2 techs shy of the Industrial Age right now. So Communism is still a way off, and it'd probably cripple my Empire rather then help it. I want my colonys to grow yes, but not for my core citys that provide all my income/science to suffer. And no, I don't want all the benefits of Communism either. I simply wanted distance corruption reduced, or more ways to fight it rather then remove all corruption. The only time I go to Communism is if i'm set for a long war and can use no WW and the extra unit support, never for reducing Corruption.

        So no, I don't think it would be cheating. With how Civ3 is currently America would have never been, Britain would have been a minor power, etc... I'm fine to suffer some corruption for distance, but when I lose 90% even with a Courthouse, 7 luxarys, and a strong garrison in the city, it makes no sense. I don't want to remove corruption or reduce it in general because that would unbalance the game. Lowering distance corruption would probably help the AI more the the player with how they place their FP most of the time. Oh well, just another thing to ask Firaxis to toss onto the mythical "wish list" I guess.
        "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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        • #5
          But communism can just crash your economy within 4 turns
          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

          Asher on molly bloom

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          • #6
            Yes there is still the problem of building the FP like you say.Perhaps another city improvement is the better way to go, at least you can rush build courthouses and police stations with gold.

            You know how when you build so many of certain improvements you can build small wonders well what if youre empire had many courthouses you got an extra bit of anti corruption from them for having established a good quantity of them.

            EDIT for instance lets say youve built courthouses in 20 of your cities, it would be nice if they could increase in ability a little to reflect the acheivment of building a good network of law enforcement buildings.
            A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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            • #7
              Communism will only crash you economy if it wasn't strong to start with. While you will have less commerce, I find that for very large empires it is quit viable, especially if you were planning on a little warmongering.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #8
                you could always start playing the DyP mod - in addition to the:

                Palace
                Forbidden Palace

                it has:
                Summer Palace
                Winter Palace
                Supreme Court

                Holy City (reduces corruption in the one city only i think)

                =======================
                also in addition to the usual
                courthouses &
                police stations

                it has

                prisons
                district courthouses
                and some other stuff too if I recall
                Go into emptiness, strikes voids, bypass what he defends, hit him where he does not expect you. Ts'ao Ts'ao (fr Sun Tzu's Art of War)

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                • #9
                  sounds great is it here at poly ?
                  A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                  • #10
                    Yes that would help, though its all still costly small wonders/late game improvements isn't it? Played it before, but I might load it up again since with its added techs and other improvements we'd reach the modern age later.

                    http://civ3.bernskov.com/ <---Link for DyP mod.
                    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                    • #11
                      before I forget - it's still a beta version (although it's soooo good that it's the ONLY version of Civ3 that I play these days)

                      you absolutely *must* use editor to disable anyone from building land mines (unfortunately the AI locks up the comp when it tries to unload landmines (0 movement) from a naval transport)

                      other than that - have a blast - note that any unit with a bow, javelin or gun has bombardment and most naval units (even battleships and destroyers) can carry ground forces =)
                      Go into emptiness, strikes voids, bypass what he defends, hit him where he does not expect you. Ts'ao Ts'ao (fr Sun Tzu's Art of War)

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                      • #12
                        DyP Mod does look like a good mod with a lot to offer & offers solutions to Distance Corruption for the player.

                        However, since the AI is horrible at placing FPs (like right next to its capital) all those FPs just makes the game easier against the AI. This has been 1 of my main reservations from starting a DyP game. Especially since the AI does not know how to fight corruption as well as a human (rushing, etc.). If you simply want a solution for your Distance Corruption & not for the AI players then go ahead, it does look juicy.

                        As of now, the best solution I have heard for a balanced Distance Corruption solution is lowering the Corruption Slider in the editor overall (not the # of cities) to 70-80% or so.

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                        • #13
                          I try to get a "We Love the ______ Day" in the city building the FP. That helps.

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                          • #14
                            Yes, it looks like with the WTLKD i'll be able to build the FP in a reasonable amount of time. Still hoping to get lucky and have one of my Siphais pop a leader from this war with Persia though.
                            "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                            • #15
                              Originally posted by ChrisiusMaximus

                              As you say having a large spread out empire is difficult the way things are at present. If you could have extra FP's you could have regional centres of government in your far flung clusters of cities which would make large empires more productive.
                              It's easy enough to add your own. You can make as many as you want.

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