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  • #16
    I doubt turning off UN makes much impact on the way the AI plays. I would thing that have some sort of check for it and build the wonder if it is in the game and skip if not and it is way to late to alter the game choices. I mean the land will begone by then.

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    • #17
      I have only spaceship and conquer on...


      My successful game always end up when enemy civ reaches the point of almost launching spaceship. This will be long after my dominance ove rthe planet and i have sufficient ICBM/nukes all the cities. We're talkling very small civ per player so its not that hard (I rarely finish off a civ, i let them at least keep 2 cities.) I just nuke all the civ before theyre about to win and start a new game.
      :-p

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      • #18
        diplomatic victory sucks

        'nuff said

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        • #19
          There's only one victory that's kewl, which is the total destruction version!
          And that's just because you can't go on anyway.

          Any other thing that ends your game sucks.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #20
            I like the other victory options, but I agree that diplo and cultural victories suck big time. But this is because they were poor implemented in the game... with a proper implementation, they could be as fun as the other types... (duh!)
            I watched you fall. I think I pushed.

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            • #21
              I've gone 180 on the diplomatic victory. I it!

              It's the quick victory. It can save you a couple hours working on SS or domination. By this time you usually know you've won the game, and it's time to start the next one.

              Even if you don't want to go for it you should leave it enabled. You are taking too much of the challenge and decision making out of the game without it. The most exciting SS victories I've had happened when the AI had the UN. Preventing 2 types of victories is harder than preventing just 1.

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              • #22
                good point, JJ.
                I watched you fall. I think I pushed.

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                • #23
                  I'm one of many playing AU 202 (posted in the Strategy Forum -- be sure to go to the game thread rather than the spoiler thread if you want to play unspoiled!). All victory conditions enabled.

                  My fate, pathetic as it was, reminded me of this thread. I exited early on my first try, when Bismarck rushed me at turn 29 (turn 30 for the actual attack). Not all that impressive until you understand that the German start position was 21 tiles from the attack point. That means 21 turns to get there. Which means that Bismarck must have largely avoided straying from a near beeline to my city, and must have gone on the attack at almost the first opportunity. So, I'm still not convinced that the AI is more aggressive if certain victory conditions are turned off. I think other factors are at play.

                  Catt

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                  • #24
                    I turned space victory off... I liked the way it was handled in Civ 2, where launching of the ship mattered not, only its being the first one to land on Alpha Centauri...

                    I liked the possibilities of taking the civ capital to destroy the spaceship, or of building a faster ship to outrun the soon but slow one.

                    now, it's just, build the last piece, and *poof* you've won... no salt...
                    Lernu la internacian lingvon!

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                    • #25
                      What's fun about having 40 ICBMs and win because of... UN headquarters
                      I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                      Asher on molly bloom

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