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  • #16
    I am counting the ways to frick up other humans with Marines and Airbourne. Especially Marines. Hehe.
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    • #17
      I've never built any of them. Tanks are just more value for the invested shields.

      I could imagine them being more useful on lower difficulty level when you can get a tech lead.

      (eeeeeeeeeeeeeeekkkk..... what happened to your nose notyoueither?)

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      • #18
        I am leading the way on Santa's sleigh, bringing death from the sea and the sky. Ho, ho, ho.

        btw, don't ever regard your coastal cities as 'safe' with maniacs like me around. Ho, ho, ho.

        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • #19
          No paratroopers from planes?

          Am I reading Firaxis preferences correctly? You can't airdrop paratroopers from bombers? You can't put helios on carriers?

          How then are we supposed to airdrop paratroopers? Helios land and discharge. Does anyone recall any pictures of paratroopers dropping from helios in Vietnam?

          Very very bizarre. Sounds like the unit was added as a brief after thought.

          == PF

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          • #20
            Re: No paratroopers from planes?

            Originally posted by planetfall
            Am I reading Firaxis preferences correctly? You can't airdrop paratroopers from bombers? You can't put helios on carriers?

            How then are we supposed to airdrop paratroopers? Helios land and discharge. Does anyone recall any pictures of paratroopers dropping from helios in Vietnam?

            Very very bizarre. Sounds like the unit was added as a brief after thought.

            == PF
            You don't need anything for Paratroopers, they just drop. They have an implied aircraft, not a real one.

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            • #21
              Re: Re: No paratroopers from planes?

              They do have to be in a city with an airport at the beginning of the turn; other than that, they just drop like Willem said.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #22
                Re: Re: Re: No paratroopers from planes?

                Originally posted by Stuie
                They do have to be in a city with an airport at the beginning of the turn; other than that, they just drop like Willem said.
                You're also supposed to be able to deploy them from an airfield. This PTW feature makes them a bit more useful.
                Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                • #23
                  Stuie,

                  Thus there isn't anyway to put paratroopers on a carrier and then airdrop them on a target location. All you can do is load them on helios and transport to target, or move to new airfield and next turn drop them. Ugh.

                  == PF

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                  • #24
                    Originally posted by planetfall
                    Stuie,

                    Thus there isn't anyway to put paratroopers on a carrier and then airdrop them on a target location. All you can do is load them on helios and transport to target, or move to new airfield and next turn drop them. Ugh.

                    == PF
                    I think you're confusing Helicopters and Paratroopers. Choppers can carry any foot unit, not just paratroopers. And they aren't dropping those units, they're landing and unloading them.

                    Paratroppers are a stand alone unit, they can air drop from any city that has an Airport or, in PTW, from an Airfield. However, as far as I know, they can't be dropped from a Carrier. You don't need any aircraft in order to drop them, they have their own, which you don't actually see.

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                    • #25
                      Not confusing, just looking for clarification.

                      Since they don't have an actual air unit you can see, you can't load air unit on carriers. If actually loaded, could put on stealth bomber and air drop 12 tiles out from city/airfield/carrier.

                      Sounds like their working range is 6 tiles from an existing city/airfield. This really hampers their usefulness.

                      == PF

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                      • #26
                        Originally posted by planetfall

                        Sounds like their working range is 6 tiles from an existing city/airfield. This really hampers their usefulness.

                        == PF
                        That's why I mod the paratrooper to give it a greater range. They can be downright scary when they're able to drop in on you from great distances.
                        Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                        • #27
                          Originally posted by planetfall
                          Sounds like their working range is 6 tiles from an existing city/airfield. This really hampers their usefulness.
                          Yes 6 tiles is rather pathetic. If their range was higher they'd be much more useful.

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                          • #28
                            Yes 6 tiles is rather pathetic.
                            That is no lie.
                            Speaking as former 82nd Abn, these guys do NOT impress me. They must be modeled on the 101st.

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                            • #29
                              I think paratroops get a secret bounes if defending inside of a fortress but I am not 100% sure about it. I have used them before just for fun but yea its a fact for the most part they suck.

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                              • #30
                                airdrop for para. should take only 1 movement point, then they can attack at the same turn.
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