I just read the Open Letter thread and was pretty surprised by what I saw.
Here was an assurance of commitment from someone representing the makers, and he was drawing a lot of hostile fire.
I didn't notice much return fire from the old time defenders of the faith like asleepatthewheel, alicecooper or vondrack to name but a few.
I remember posting a thread that claimed "civ3 still stinks out loud" about a year ago, and I was virtually burned in effigy.
Now I have tried PTW, and aside from the poor internet play, I liked what I saw.
I thought the advanced unit commands were excellent. I found the single player game to really hum right along with all those commands, and I didn't need to remember any shortcut keys to move stacks, etc.
And the new game modes like regicide are lots of fun.
I found that some of the suggestions I had made on this very forum had been incorporated into the game, like the ability to name units. I asked for that, and it's in!!
It also seemed to me that some of the old annoyances are still around. For example, while playing my first LAN game, a spearman killed a tank. It happened, I swear it did. The tank was low on health, and the spearman had terrain in his favor, but it really happened.
I also saw sailing frigates sink subs.
But for the most part I really enjoyed it.
So I feel obligated to give those devils at Firaxis their due and say that I approve of their final product (especially since I am not that interested in internet play).
To all you die-hards who wanted so desperately to drag me out into the square and hang me, I concede that you have a pretty good game now. But I have a few more suggestions...
Here was an assurance of commitment from someone representing the makers, and he was drawing a lot of hostile fire.
I didn't notice much return fire from the old time defenders of the faith like asleepatthewheel, alicecooper or vondrack to name but a few.
I remember posting a thread that claimed "civ3 still stinks out loud" about a year ago, and I was virtually burned in effigy.
Now I have tried PTW, and aside from the poor internet play, I liked what I saw.
I thought the advanced unit commands were excellent. I found the single player game to really hum right along with all those commands, and I didn't need to remember any shortcut keys to move stacks, etc.
And the new game modes like regicide are lots of fun.
I found that some of the suggestions I had made on this very forum had been incorporated into the game, like the ability to name units. I asked for that, and it's in!!
It also seemed to me that some of the old annoyances are still around. For example, while playing my first LAN game, a spearman killed a tank. It happened, I swear it did. The tank was low on health, and the spearman had terrain in his favor, but it really happened.
I also saw sailing frigates sink subs.
But for the most part I really enjoyed it.
So I feel obligated to give those devils at Firaxis their due and say that I approve of their final product (especially since I am not that interested in internet play).
To all you die-hards who wanted so desperately to drag me out into the square and hang me, I concede that you have a pretty good game now. But I have a few more suggestions...
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