Over Thanksgiving I was playing PTW SP like a champ (and yeah, I wasted WAAAY too many hours doing so!) Here's a couple questions and thoughts I had:
1. When the AI build a radar tower, does the 2 square, 25% defense bonus they get cross over cultural borders? So if I'm attacking their tower from my territory, do they get the bonus?
2. Many many times I've mentioned in previous threads about how the diplomacy model really needs to be reworked. I wish I could say it just needs to be modified, but I think they really need to rework it. The reason I started thinking about this was because of the AI using my airspace to bomb enemy AIs' targets. Normally I wouldn't have a problem with it, but it started to annoy me when the Germans were using MY airspace to attack an "ally" of mine, the Americans. I wasn't at war with the Germans, so why do they feel they can exploit my territory?
I wish I didn't have to reinvent the wheel, but again I'm going to state what needs to be done with diplomacy...
2. a. "Use my airspace" agreement. Very different than a right of passage agreement, in that the enemy planes never end up staying in your territory;
b. "Call off your attack against X third party";
c. AI needs to be reworked in how it handles trades. The human player should not be punished for trades that are broken by the AI. The way it stands right now, the human cannot recover from a tech/gpt, resource/gpt, etc. deal if it's broken by the AI's incompetence. We as the humans cannot always foresee what will happen 15 turns from the beginning of the deal, so how do we know an AI is going to be attacked by everyone and knocked down to one city/eliminated in the matter of 2-3 turns?;
d. The AI is not punished enough when it breaks RoP agreements, Military Alliances, and Trade Embargos. Many times I have seen other AIs immediately make deals with the offenders that they wouldn't otherwise make with an offending human;
e. "Let us coordinate our attack at position X." This should be relatively simple to do with the more advanced Civ3 AI;
f. "Stop using nukes." This could be reworked with a global, SMAC UN-style treaty, but oftentimes I find that one AI in particular is the offender. I don't know how to best work this one out, but I'd like to be able to ask an AI to stop using nukes altogether, or to stop using them against a certain AI. It's ludicrous how liberal they are with them.
g. "Units for gold/gpt deal." IMHO we as the humans should be able to sell units to the AI. Many wars in this day and age are fought with equipment that are bought and sold on the military market, but without the vendor becoming directly involved. I do not think the AI should be able to sell units to the human player, because that would be a huge exploit. But I should be able to arm a backwards Civ to the teeth if I want to.
h. I do not know if the human is punished for buying workers from an AI, but if they are, this should stop. If an AI is willing to sell slaves, then the buyer shouldn't be penalized either. There should be a counter that checks for bought/sold slaves.
i. "Stop stationing your troops along my roads." Again, we all know how the AI thinks it has a global RoP. Fine. But they need to at least respect my road/rail systems. I don't want to have to go to war with someone just because they were using the Union Pacific RR for goodness sake.
j. If I've obliterated an AI in war (like I'm doing to the Ottomans), they should in reality do just about anything to end it. OK, so they offer me a couple crappy cities for peace. As far as I'm concerned, I've taken 2/3 of their empire, including their capital and second-biggest producer. I want a little more, and I'll be damned if I care if you're (the Ottomans) are insulted by the deal I offer.
k. ATM we can informally create a "treaty organization" via triangular MPPs, etc. I'd like to see a bit more organization with this. For instance, say I have MPPs with America and Scandinavia, and they also have MPPs with each other. Couldn't we do something cool with this?
l. "Rules of War" agreement. Even in war, there should be certain rules. I personally don't disband any captured workers. That's the equivalent of ethnic cleansing. There should absolutely be some sort of agreement you can make with a warring AI, or perhaps have a global war crimes tribunal with the UN? I don't know, but it really annoys me that all my captured workers get disbanded, and actions like that IRL don't go unpunished.
m. "Modification to current deals". Let's say you're stuck between a rock and a hard place, and you are about to accidentally screw the AI out of its gpt for a resource or whatever. When the mathematics of the game determines this will happen, it would be nice to have a popup that asks if you wish to honor the agreement with future aid or something. It would result in a displeased AI, but not one that is so pissed that it won't do business with you again.
These are all my rants for now.
1. When the AI build a radar tower, does the 2 square, 25% defense bonus they get cross over cultural borders? So if I'm attacking their tower from my territory, do they get the bonus?
2. Many many times I've mentioned in previous threads about how the diplomacy model really needs to be reworked. I wish I could say it just needs to be modified, but I think they really need to rework it. The reason I started thinking about this was because of the AI using my airspace to bomb enemy AIs' targets. Normally I wouldn't have a problem with it, but it started to annoy me when the Germans were using MY airspace to attack an "ally" of mine, the Americans. I wasn't at war with the Germans, so why do they feel they can exploit my territory?
I wish I didn't have to reinvent the wheel, but again I'm going to state what needs to be done with diplomacy...
2. a. "Use my airspace" agreement. Very different than a right of passage agreement, in that the enemy planes never end up staying in your territory;
b. "Call off your attack against X third party";
c. AI needs to be reworked in how it handles trades. The human player should not be punished for trades that are broken by the AI. The way it stands right now, the human cannot recover from a tech/gpt, resource/gpt, etc. deal if it's broken by the AI's incompetence. We as the humans cannot always foresee what will happen 15 turns from the beginning of the deal, so how do we know an AI is going to be attacked by everyone and knocked down to one city/eliminated in the matter of 2-3 turns?;
d. The AI is not punished enough when it breaks RoP agreements, Military Alliances, and Trade Embargos. Many times I have seen other AIs immediately make deals with the offenders that they wouldn't otherwise make with an offending human;
e. "Let us coordinate our attack at position X." This should be relatively simple to do with the more advanced Civ3 AI;
f. "Stop using nukes." This could be reworked with a global, SMAC UN-style treaty, but oftentimes I find that one AI in particular is the offender. I don't know how to best work this one out, but I'd like to be able to ask an AI to stop using nukes altogether, or to stop using them against a certain AI. It's ludicrous how liberal they are with them.
g. "Units for gold/gpt deal." IMHO we as the humans should be able to sell units to the AI. Many wars in this day and age are fought with equipment that are bought and sold on the military market, but without the vendor becoming directly involved. I do not think the AI should be able to sell units to the human player, because that would be a huge exploit. But I should be able to arm a backwards Civ to the teeth if I want to.
h. I do not know if the human is punished for buying workers from an AI, but if they are, this should stop. If an AI is willing to sell slaves, then the buyer shouldn't be penalized either. There should be a counter that checks for bought/sold slaves.
i. "Stop stationing your troops along my roads." Again, we all know how the AI thinks it has a global RoP. Fine. But they need to at least respect my road/rail systems. I don't want to have to go to war with someone just because they were using the Union Pacific RR for goodness sake.
j. If I've obliterated an AI in war (like I'm doing to the Ottomans), they should in reality do just about anything to end it. OK, so they offer me a couple crappy cities for peace. As far as I'm concerned, I've taken 2/3 of their empire, including their capital and second-biggest producer. I want a little more, and I'll be damned if I care if you're (the Ottomans) are insulted by the deal I offer.
k. ATM we can informally create a "treaty organization" via triangular MPPs, etc. I'd like to see a bit more organization with this. For instance, say I have MPPs with America and Scandinavia, and they also have MPPs with each other. Couldn't we do something cool with this?
l. "Rules of War" agreement. Even in war, there should be certain rules. I personally don't disband any captured workers. That's the equivalent of ethnic cleansing. There should absolutely be some sort of agreement you can make with a warring AI, or perhaps have a global war crimes tribunal with the UN? I don't know, but it really annoys me that all my captured workers get disbanded, and actions like that IRL don't go unpunished.
m. "Modification to current deals". Let's say you're stuck between a rock and a hard place, and you are about to accidentally screw the AI out of its gpt for a resource or whatever. When the mathematics of the game determines this will happen, it would be nice to have a popup that asks if you wish to honor the agreement with future aid or something. It would result in a displeased AI, but not one that is so pissed that it won't do business with you again.
These are all my rants for now.
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