Originally posted by WarpStorm
A more radical approach I've been experimenting with lately is to not allow contact and map trading till later in the game (I'm trying to find the sweet spot, but I'm leaning towards Navigation). This makes for tech haves and tech have nots.
A more radical approach I've been experimenting with lately is to not allow contact and map trading till later in the game (I'm trying to find the sweet spot, but I'm leaning towards Navigation). This makes for tech haves and tech have nots.
For reference, I play 24 civs on a 180x180 random map. I'm still tweaking the tech rate to reach a comfortable level of tech progression (something close to reality). My current tweak has me researching Refining right around 1800. Time to up the Tech Rate a little more...
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