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Poll and request to Firaxis re:Editor functions

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  • Poll and request to Firaxis re:Editor functions

    Hi everybody,

    Being in Australia (enjoying the Lovely weather ) I obviously haven't got PtW yet (December 6th, I believe!). However, it was brought to my attention that the claim made about combining Flags for Small and Great Wonders was not COMPLETELY TRUE. Some of the most important great wonder features I wanted to apply to Small Wonders-namely Obsolescence and the ability to place a given improvement in Every City (or city on continent) are still not in the "General Pool". This is very frustrating, as it limits my ability to create the Mod which I have been planning for many, many months now!!! (My Mega Mod ).
    What I would like to ask the Firaxis team, and Mike B. in particular is: "Do you plan to eventually make these flags available for Small Wonders and, if so, when is this planned for?" If it isn't planned, then I'm afraid that I must get on my knees and BEG YOU to reconsider .
    Onto the Poll part of my post-how do the rest of you guys feel about this? Do you think, as I do, that it would be a lot simply to simply combine ALL of the flags for the Wonders (Great Wonders)? Or do you think they've done enough, and should leave the editor alone? Or perhaps you don't care, and just play Vanilla Civ3 and haven't even LOOKED at the Editor screen .

    Yours,
    The_Aussie_Lurker.
    53
    Yes, definitely!!
    47.17%
    25
    Yes, and there are some other Editor things I want too (please specify)!
    37.74%
    20
    No, the editor should now be left alone!
    3.77%
    2
    Don't Care, I only ever play Vanilla Civ3!
    11.32%
    6

  • #2
    I agree with the starting post, having ALL flags would be good for mods. I'd also like the ability to make custom road-types. Don't think it'd be all that difficult though i'm not a programmer. This would really help for creating mods and for people who aren't satisfied with infinite RR movement. This is a sort of compromise in that it'll leave RRs alone, but allow for someone to disable regular RRs and make a type of their own if they want.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

    Comment


    • #3
      Actually, I'd like the ability to add/edit ALL terrain improvements. The way I'd envisage it, you'd have a drop box like you have for buildings, and you'd click on the one you want to edit. It would come up with the bonuses it grants underneath-ie bonus production, commerce and/or food, maintainance cost, # of turns to build, movement cost (if applicable), and technology which enables it!
      This way, I'd envisage you having several levels of roads, mines and farms, as well as an ability to alter the bonuses for existing improvements. Definitely, though, the Great Wonder flags are my first priority.
      Oh, and another quick thing. Currently, you can give an improvement a negative score for production, culture, maintainance, production etc, but I'd also like to be able to give units a negative value for commerce and science-if I choose!!

      Yours,
      The_Aussie_Lurker.

      Comment


      • #4
        Can you make units tradable in the diplo screen in the PTW editor?
        Freedom Doesn't March.

        -I.

        Comment


        • #5
          Can you edit civ relsations yet?
          I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

          Comment


          • #6
            Problem_Child: No, you can't trade units-another thing which needs to be available-at least as an option!!

            Deathwalker: Not sure what you mean, could you please specify!?

            Also, BUMP!!! .

            Yours,
            The_Aussie_Lurker.

            Comment


            • #7
              I think he meant civ relations, and no it isn't there.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #8
                Actually, not being a programmer myself , I was wondering if someone with programming ability could tell me how easy/hard it would be to hack the editor in order to give us those extra great wonder flags for small wonders? I'd like to know just in case the people at Firaxis don't intend changing this feature!! Though, based on their excellent past Patch reputation, I feel certain that they will .

                Yours,
                The_Aussie_Lurker.

                Comment


                • #9
                  Bump >>>


                  The_Aussie_Lurker

                  Comment


                  • #10
                    Extremely difficult.

                    Like every other smart developing company, Firaxis doesn't release source code with the product.

                    Originally posted by The_Aussie_Lurker
                    Actually, not being a programmer myself , I was wondering if someone with programming ability could tell me how easy/hard it would be to hack the editor in order to give us those extra great wonder flags for small wonders? I'd like to know just in case the people at Firaxis don't intend changing this feature!! Though, based on their excellent past Patch reputation, I feel certain that they will .

                    Yours,
                    The_Aussie_Lurker.
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #11
                      I've stated elsewhere that I'd also like to see them make it more intuitive to add custom units, resources, and city improvements as well.

                      Right now, it can be done, but I haven't the time to figure out the way to do it without crashing the game.
                      Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                      • #12
                        It's true, but remember that Gramphos and a few others were able to crack the editor after Civ3 first came out, so I was just wondering if such a feat could be repeated again? I also know that Trip recently cracked the editor, bringing up the buttons for adding eras, worker jobs etc. The problem was that these functions weren't supported, so caused errors and crashes. It did, however, reveal that the Firaxis team might be looking to introduce these functions at a later date!


                        Yours,
                        The_Aussie_Lurker.

                        Comment


                        • #13
                          Originally posted by The_Aussie_Lurker
                          It's true, but remember that Gramphos and a few others were able to crack the editor after Civ3 first came out, so I was just wondering if such a feat could be repeated again? I also know that Trip recently cracked the editor, bringing up the buttons for adding eras, worker jobs etc. The problem was that these functions weren't supported, so caused errors and crashes. It did, however, reveal that the Firaxis team might be looking to introduce these functions at a later date!


                          Yours,
                          The_Aussie_Lurker.
                          It should also reveal that Firaxis ought to introduce some of these clever folks to their payroll.
                          Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

                          Comment


                          • #14
                            We need era adding, real diplomacy editting, map revealing (no outpost trick!) we need a event palcing sistem, I guess all here agree that the ability to edit citiy view improvements and wonders would be apreciated.
                            Señor Nuclearis Winterius the III,
                            Diplomat with the Voxians, and also
                            Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

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                            • #15
                              Hi guys,

                              Another Editor function I would like, which ties in with issues of flexibility, is that improvements which add food, trade and shields to ocean/sea squares should be more flexible, so that you can have an improvement gives this bonus to land squares. I especially have thought of improvements that I would LOVE to have this effect.

                              Yours,
                              The_Aussie_Lurker.

                              Comment

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