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In standard game, I see no use for Helicopters or Paratroopers.
Marines use is limited to situations where an amphous assult is required.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
I dunno which kinda civ games you guys are playing but my modern war games are pretty darn sick with 6-7 cities falling in hands back and forth. I don't think thats any slow....
paratrooper, another unit i feel is overpriced. In the age where all your empire is railed, you hardly need a quick deploy unit unless ur road network is heavily bombed out. They dont do too well in offense department either. I gotta agree airdrop ability has to come with a price, but making them 8/8/1 or 9/9/1 would make em slightly better. I think special infantries like marine and paratrooper are too weakend for any use in era of mech inf and modern armor.
If you're talking about a conventional, cross-land invasion - yes, stacks of armor can move the borders dang quick.
But we need special operations style targeted strikes behind enemy lines. I envision doing recon flights from a carrier of the enemy coast. I then send in paratroops to strike at targets of opportunity: an undefended/lightly defended city, units in the open, kidnapping/killing workers, and destruction of infrastructure. ...Afghanistan style, mobile, quick, do what you want, when and where you want.
Originally posted by joncnunn
In standard game, I see no use for Helicopters or Paratroopers.
Marines use is limited to situations where an amphous assult is required.
required? you can still nuke the city to death... u have an option but maybe not the one ur looking for
going back to bombardment, i take two turns in bombing. One turn is dedicated to destroying population overall (less pop = less city bonus) and next turn is totally aimed for softening up troops. I think unts heals way too fast w/o barracks in city anyway.
I like bombing the cities to under 7 so they don't have any city walls or city bonus'
It really does help to smash the hell out of the city for 3 or 4 turns. Of course nearly all the buildings are destroyed, but oh well . I admit I have trouble taking out size 25 cities. I suppose I could do it with like 50 tanks. But that is too time consuming to move that many units. I prefer using like 10 tanks.
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