you should slap yourself silly and never show your face in here again for losing on chieftan level.
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Just finished my first PTW game - and lOST!
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Sigh, why is this game so unlike its predecessor, SMAC? As the Peacekeepers, I always earned the love and admiration of the other factions through gifts of money, technology, and the willingness to nuke the Hive repeatedly, then burn their cities. I mean, uh, share my message of peace and love with all. Right.
Now, my strategy is thus: "Screw you guys, I'm nuking the planet and getting on my spaceship to Alpha Centauri."
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Thanks for the encouragement from all to "get back on the horse" as it were.
I have started a new game, trying out 'Elimination' this time.
I'm midway through the ancient era and so far, my strategy is not much different. I get VERY worried when someone gets too close to one of my cities, though!
Oh - and I only moved up to the Warlord Level. I didn't have the guts to try my first 'Elimination' game on the mid to upper levels yet.
Maybe I should have stayed on Chieftan, after that humiliating defeat.My Reach always exceeds my Grasp...
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Originally posted by aaglo
Actually, skeeve, that was noble and honorable act from you (both calling the vote and sharing it in this community). My hat is off to you.
To make you feel better, Skeeve, I lost my first two PtW games, too, even though they were on Monarch. The first one (as the English - I had everything at Random) was going great. I quite quickly climbed to be #1 on the ladder, successfully fending off the pesky Germans and generally doing great. Nobody would be able to lose the game... but me. After a series of unbelievably stupid, tremedously foolish political and military decisions (hubris, you know...), combined with a string of pretty bad dice-roll luck, I quite quickly became a punching bag for all my neighbours. Quitted the game in a great shame (I did let the game to record the loss in the HoF, to make me remember).
The second one (as the Japanese) was another failure, though not that embarrasing. I have been able to peacefully work my way to the first ladder place before the ancient era was over and stayed there until the end of the game (1665 AD). Sometime early in the industrial era, I must have done something terribly wrong with my research, since - all of a sudden - I realized I was 5-6 techs behind, even though I had been on par in late medieval. Since then, it was a big catch-up game. Not allowing myself to wage wars of agression, I had very difficult times, since none of my neighbours tried to blackmail me ever... no wars, no leaders, no GA... I lost the UN race and even though I just caught up (and even went ahead a bit) tech-wise at that time, 11 turns later, the game was over. So much for the peaceful way... Next time, I will not restrict myself so much...
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Lesson learned:
Diplo relations *can* be much more important than you think. If ignored, the UN becomes the MOST important GW to control and diffuse.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Originally posted by Calc II
they shouldnt have diplomatic victory in MP, why in your right mind would you not vote for other than yourself?
You don't get on the ballot if you're not one of the top ranked Civs. So, supposing that multiplayer actually gets fixed and you're able to play an eight-player game with all live opponents, only the top two or three would be eligible for the vote.
The interesting part is that if you have the UN and you call a vote, you could well end up with no clear winner. If everyone in the game is smart, each player on the ballot would vote for himself, and the remaining players would abstain.
However, I could see an instance where one or more players could be hopelessly behind the leaders and decided to cast a vote for a player that was good to them throughout the game, just to put an amicable end to a game they have no chance of winning. So, in this instance, consistently friendly diplomacy would be well advised.
Of course, if there's an AI or two in the game, all bets are off, and it's pretty much a crapshoot.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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OK, here I am to fulfil my promise. A bit late, I know... I have gone through my savegames from the first PtW game (the humiliating English game), looking for breakpoint turns. Here is a brief history of that game:
Started in 4000 BC, as usually... savegame included.
From 610 BC, I had a nice defensive war with Germany - successfully holding the chokepoint East of Nottingham, killing Krauts without bleeding myself. Few turns later (570 BC), Celts made unreasonable demands and after being sent to hell, declared war on me. I immediately drew French and Spanish to my side, effectively getting rid of any Celtic threats before the war actually started. For some reason, the pitiful Joan changed her mind in 410 BC, joining Bismarck... I did not care, as she was so weak. In 290 BC, Isabella made peace with Celts, breaking our alliance. I immediately followed her example, signing a peace treaty with Brennus, even getting him as an ally against Joan. In 250 BC, I signed a peace treaty with Germans and world was just one great place to live in.
190 BC ... perhaps the beginning of my fall (savegame included). On the next turn, Spanish archers will enter my territory North of Warwick. Considering the current political situation, I had all reasons to believe they meant to sneak attack. I asked them to leave and Isabella declared war on me. I thought that since Brennus was giving Joan a tough time and Bismarck was at bay, fighting Isabella would be just fine.
Unfortunately, I commanded my units so idiotically that I soon lost the initial advantage (having swordsmen over archers) and even lost Warwick to a pretty huge stack of Spanish archers, leaving myself with almost no reserves.
In 30 BC (savegame included), Joan made a surprise landing near the undefended Coventry. That would have been just fine, if it were not for Bismarck, who joined the party. Naturally, as my enemy. After losing a horseman to the French archer near Coventry in the most foolish way, my situation quickly became dangerous. Few more turns, and my empire was crumbling... I quitted in 250 AD (the last savegame) with a pitiful force of 4 or 5 spearmen and one almost dead horse. I had no desire to watch my remaining cities inevitably falling...
Do not tell me how woeful my game was. I know. I am posting this as an example how easily you can lose a fine game if you start acting like an idiot...
I will try to post something similar for the other game, but that will probably take more time, as there are way more saves to dig through.Attached Files
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