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Explanation of the "Scenario" Folder

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  • #16
    There's an awful lot of "I assume" in this "guide".
    When you say things like "I assume..." does that mean you are just making it up without loading the mod or map, or that it's impossible to tell?
    You're second conjecture is correct- there was no way to tell off-the-cuff what was changed. Looking back at the "Medieval Start", "Industrial Start", and "Modern Start", I believe it's a safe conclusion.

    All scenarios were loaded into the Editor and previewed.

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    • #17
      Looking in the editor can tell you exactly what is changed for each mod (with a bit of searching in some cases admittedly).

      The quick way to get a feel is to check the master Scenario Property Page and (if it exists) the Player Properties Page. If there are custom rules (look for the check mark), then finding the exact changes can take a while)
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #18
        All this sounds like they simply dumped the Mods on the CD without bothering to playtest/properly document them.

        Do some of you remember they promised TWELVE great scenarios would come with CIV3 THE ORIGINAL ? I DO remember, very clearly.
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

        Free Slobo, lock up George, learn from Kim-Jong-Il.

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        • #19
          All this sounds like they simply dumped the Mods on the CD without bothering to playtest/properly document them.
          Pretty much. Hence, the reason for this thread. However, I'm sure an "official" FAQ would have to cut out the sarcasm which I lathered on- it was so difficult not to at points, especially the several that appeared to have been saved random maps.

          Looking in the editor can tell you exactly what is changed for each mod (with a bit of searching in some cases admittedly).

          The quick way to get a feel is to check the master Scenario Property Page and (if it exists) the Player Properties Page. If there are custom rules (look for the check mark), then finding the exact changes can take a while)
          Which is exactly what I did. However, not wanting to make a complete ass out of myself if I was wrong, I opted to use the "I believe..." strategem.

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          • #20
            Why should Firaxis try to change someone else's mod? If you had one of yours on the disk, would you want someone else to change it?
            Seemingly Benign
            Download Watercolor Terrain - New Conquests Watercolor Terrain

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            • #21
              I don't mean to threadjack here, but ever since getting PTW and trying out the different graphics mods, I've been looking for an opportunity to say, Warp', your stuff rocks! Thanks massively!

              Okay, sorry, back to topic:
              I too would have liked to see more original stuff from Firaxis. But I do appreciate having all the stuff people have done pre-loaded in one handy set of folders. We tech-challenged eventually work up the courage to download stuff, but hesitate to break into those program files. (Took me a month of seeing beautiful snOOpy screenshots before I hazarded those graphics. )
              aka, Unique Unit
              Wielder of Weapons of Mass Distraction

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              • #22
                Originally posted by WarpStorm
                Why should Firaxis try to change someone else's mod? If you had one of yours on the disk, would you want someone else to change it?
                They needn´t change the Mod to testplay it. Or to add a Readme that gives a complete description.
                Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                Free Slobo, lock up George, learn from Kim-Jong-Il.

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                • #23
                  The readmes are whatever the original author (or authors) wrote. Again why should Firaxis change what the original author wanted?

                  All of the the mods were test played. I personally tried most of them to see if they worked. Many are just maps, some IMHO interesting, some IMHO not.

                  At the last minute, Infogrames ripped the artwork out of a bunch of the scenarios because of suspected copyright issues in the artwork.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

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                  • #24
                    so does PtW offer true scenario support now? I'm not talking about a mod and a new map, I'm talking Captain Nemo's East Front scenario type games. Is it possible to drop units on the map, create cities, add city improvements, does it have an events editor, etc?

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                    • #25
                      Warpstorm:

                      The readmes are whatever the original author (or authors) wrote. Again why should Firaxis change what the original author wanted?
                      To better facilitate the presentation of their (Firaxis') product. All of these scenarios and mods are exclusively owned by Firaxis and Infogrames- at least according to my interpretation of the EULA. Therefore, the least they could have done when compiling this set of mods and maps was to make them *presentable*- even if all that meant was adding a short blurb in the scenario readme.

                      H Tower:

                      so does PtW offer true scenario support now? I'm not talking about a mod and a new map, I'm talking Captain Nemo's East Front scenario type games. Is it possible to drop units on the map, create cities, add city improvements, does it have an events editor, etc?
                      Placing units and cities; adding improvements, civs, etc; and setting time limits are now all possible (in addition to the halting of x-axis wraparound), however, an events editor has not been included yet. Which is a shame- that's really the last key item needed to make truly great scenarios.

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                      • #26
                        Originally posted by Cian McGuire


                        You're second conjecture is correct- there was no way to tell off-the-cuff what was changed. Looking back at the "Medieval Start", "Industrial Start", and "Modern Start", I believe it's a safe conclusion.

                        All scenarios were loaded into the Editor and previewed.

                        Thanks for the clarification. I wasn't totally sure which way to lean.

                        This is a good thread, thanks for taking the time to look at and write about each mod.
                        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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