Announcement

Collapse
No announcement yet.

Hotseat is pathetic

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hotseat is pathetic

    The only reason why i bought ptw is to play hotseat. As I played it, i noticed that countless aspects of the game are extremely buggy. There are so many bugs I have found that i cannot mention them all. Many of these bugs make the game virtually unplayable (there is a bug that does not allow you to see the active diplomatic deals which means you cannot declare war, or terminate deals)

    Also, hotseat does not give ANY alerts of what has happened. For example, if a country declares war on you, there is no message that tells you. When one of your cities is conquered, there is no alert to tell you, same for nuclear attacks. Units just "disappear" when they are killed, and the player has no idea what happened.

    The diplomatic system on hotseat is pathetic. You cannot demand/request anything from the other human player. You have to offer something, and prey that they will give you what you need. So disappointed.

    Hopefully firaxis will improve/fix hotseat in the next patch.

  • #2
    I agree with most of this. I wouldn't say that the Diplo system is pathetic but it could use some work.

    I did have the same problem about having war declared and not knowing it, settlers conwured yata yata...
    GC Magazine|Gamecatcher

    Comment


    • #3
      They really need to add better events messaging and a way to review them all for the previous interturn period.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        now its crashing when i click on "active" diplomacy sigh

        Comment


        • #5
          Hotseat is one of the main reasons I'd buy PtW. I thought it's OK and I sadly hear the bad news. This is not a bug but pathetic development. Probably hotseat wasn't a focus for the development team. I hope they will fix it in a patch.
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

          Comment


          • #6
            I haven't got PTW yet, but I have tried hotseat in ctp2...and that's pathetic:

            - Only the following player, gets the news about when a player starts building a wonder (or cancelling, or whatever)...the other players don't have a clue...

            - It's impossible to do diplomatic with other human players...you can set up, and send the wish for an agree-ment, but the other player never recieves it, so he/she can't agree

            - Sometimes some tiles of the map, just turns to "undiscovered"...well, it's not "somtimes" it's all the time...

            - And by using quicksave, it automaticly saves to a filename, that doesn't make sense... In the current game, it started saving as Mayan or something (since the first player was Mayan...), but then I chose to start a SP game, with the Vikings...I used quicksave...then we continiued our hotseat game, but now it saves the quicksave as the Viking quicksave...everytime
            This space is empty... or is it?

            Comment


            • #7
              the only thing i've noticed is that it takes longer to negotiate deals with human players because of the way diplomacy is set up. this is a pain, but i haven't yet noticed the other stuff you've described, the bugs. i agree that bugs will probably be fixed in a patch. sometimes you just have to be patient.
              drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

              Comment


              • #8
                But the fact that CTP2 had a pathetic hotseat doesn't mean that PtW sould be the same. Especially that events messaging or a decent diplomatic system are not rocket science. I just think they didn't have enough time or weren't focusing enough on hotseat. Hopefully they can patch it.
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • #9
                  Umm... Guys CTP2 didn't have HotSeat "out of the box"
                  GC Magazine|Gamecatcher

                  Comment


                  • #10
                    Re: Hotseat is pathetic

                    Originally posted by Maraudus
                    The only reason why i bought ptw is to play hotseat. As I played it, i noticed that countless aspects of the game are extremely buggy. There are so many bugs I have found that i cannot mention them all. Many of these bugs make the game virtually unplayable (there is a bug that does not allow you to see the active diplomatic deals which means you cannot declare war, or terminate deals)
                    I play it for Hotseat and it IS NOT buggy.
                    It's pretty playable.

                    And I enjoy it.

                    And haven't see anythining like you describe.

                    Originally posted by Maraudus
                    Also, hotseat does not give ANY alerts of what has happened. For example, if a country declares war on you, there is no message that tells you. When one of your cities is conquered, there is no alert to tell you, same for nuclear attacks. Units just "disappear" when they are killed, and the player has no idea what happened.
                    Now, this thing IS a problem. Only last hotseat player gets the needed info while others are a little bit blind.

                    The best way this could be solved is to add some sort of Replay button, which would allow other players to see (form their point of view) what has happened in last turn.

                    That's how it was done in HoMM3.

                    By the way, many other games had thing kind of probelm too.


                    Originally posted by Maraudus
                    The diplomatic system on hotseat is pathetic. You cannot demand/request anything from the other human player. You have to offer something, and prey that they will give you what you need. So disappointed.
                    It is a HOTSEAT.
                    You are one near other.
                    DEMOAND IT VERBALY.

                    In game dimplomacy is only there to make deals official.

                    Comment


                    • #11
                      Re: Re: Hotseat is pathetic

                      Originally posted by player1
                      It is a HOTSEAT.
                      You are one near other.
                      DEMOAND IT VERBALY.

                      In game dimplomacy is only there to make deals official.
                      I can see your point, but in-game diplomacy and messaging can be used to discuss strategy and make deals that you don't want other players to know about. This is the ideal way to make deals because you can do it with a poker face. Disappearing into the kitchen with the same two other players every couple of turns is a dead giveaway
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

                      Comment


                      • #12
                        I totally agree with the replay idea. Firaxis must implement something that shows the first player what has happened. My god, even ctp1 had this feature....

                        Comment


                        • #13
                          God, what a bunch of winers, obviously non of you have ever developed a software product.

                          The system works great for me, and my friends, if you want to make a deal just talk to them they are in the same room after all....

                          Akulla.
                          The stupid shall be punished.
                          www.akulla3D.com
                          ^^^
                          "Never interupt your enemy while he is making a mistake." -- Napoleon Bonaparte

                          Comment


                          • #14
                            Re: Re: Re: Hotseat is pathetic

                            Originally posted by Grumbold
                            I can see your point, but in-game diplomacy and messaging can be used to discuss strategy and make deals that you don't want other players to know about. This is the ideal way to make deals because you can do it with a poker face. Disappearing into the kitchen with the same two other players every couple of turns is a dead giveaway
                            But it adds so much flavor to cold war.

                            Especily when 3 players are playing, on everybody turn other two are discussing about third one.

                            Comment


                            • #15
                              some of the things u described (like alerts) are not as major problem as it is in PBEM. The problem is multiplied ten folds since some games progress slow and you forget if you had 25 spearmen in that square or 2 that you see now. i dont see why PBEM doesnt replay enemy movements to you....
                              :-p

                              Comment

                              Working...
                              X