Partial update
My bix file was blown away and is only partially rebuild, but that's another story.
How to set movement
~~~~~~~~~~~~~~~~~~~
1. increase movement to 2
2. do not set "all tiles as roads" in lower left attribute box.
3. Select no movement penalty in top middle box for:
-- mountains
-- jungles
-- hills
Unit does then move 2 tiles without any terrain limitations. Much more realistic than the 3 moves if count all tiles as roads.
Invisible & stealth
~~~~~~~~~~~~~~~~~~~~
Here ran out of time for testing. But with both invisible and stealth selected moving unit with AI city boundaries still results in challenge "your troops are harrassing our citizens". Can't recall if this is the same action if move a sub inside a city border. I thought it would not be challenged but it is so long since I did that, I am not sure on the AI normal reaction.
Hope to complete rebuilding bix file and complete testing during tonights game.
Yet to test:
1. do AI military seek out invisible units or ignore them?
2. do subs entering a city boundary elicit a border violation challenge by AI?
3. Is there any difference if just invisible is selected and not along with stealth.
== PF
My bix file was blown away and is only partially rebuild, but that's another story.
How to set movement
~~~~~~~~~~~~~~~~~~~
1. increase movement to 2
2. do not set "all tiles as roads" in lower left attribute box.
3. Select no movement penalty in top middle box for:
-- mountains
-- jungles
-- hills
Unit does then move 2 tiles without any terrain limitations. Much more realistic than the 3 moves if count all tiles as roads.
Invisible & stealth
~~~~~~~~~~~~~~~~~~~~
Here ran out of time for testing. But with both invisible and stealth selected moving unit with AI city boundaries still results in challenge "your troops are harrassing our citizens". Can't recall if this is the same action if move a sub inside a city border. I thought it would not be challenged but it is so long since I did that, I am not sure on the AI normal reaction.
Hope to complete rebuilding bix file and complete testing during tonights game.
Yet to test:
1. do AI military seek out invisible units or ignore them?
2. do subs entering a city boundary elicit a border violation challenge by AI?
3. Is there any difference if just invisible is selected and not along with stealth.
== PF
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