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Will other civs attitude be influenced when you attack someone they don't know?

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  • Will other civs attitude be influenced when you attack someone they don't know?

    I'm just wondering - the concrete situation is as follows:

    The Iroquois in my game don't have contact to any other civ and they have just one city, but unfortunately, it's in an area I badly want - will the other civs attitude towards me be influenced when I just exterminate them?

    My common sense tells me it should not, but on the other hand - it's civ3 ...

    BTW: Respawning civs are enabled, so I'm not sure if they will respawn later and "tell" the others about my absolutely unprovoked assault - does a respawned civ remember who erased them?

    Any suggestions welcome
    Last edited by Cagliostro; November 9, 2002, 06:51.

  • #2
    I attacked Zulu nation on isolated island and no-one actually knew directly of them but wanted contact in the diplomacy screen.

    I wiped them out as only two cities. No-one said anything.

    But a word of caution - in another game Japan owned a tiny three city corner of my continent and I eventually had to wipe them out to get at nice oil deposit for modern era. Everybody knew they were there but the other civs did and said nothing about it.

    So - just save the game and try it. With it being CIV3 as you say you just can't predict- but thats a good thing.

    Regards
    Sun_Tzu
    Lady Astor : "If I were your wife I would put poison in your drink"
    Churchill : "If I were your husband I would gladly drink it"
    Unclear words can wipe out all human life on earth if used improperly

    Comment


    • #3
      Thanks - I think I think I'll let it be for now, because I'm quite uncertain about what will be when they respawn after 20 moves (taking 15 minutes each...) with everyone allready being annoyed to furious with me for no apparent reason - and I don't want to risk any war.

      I think I'll try boosting my surrounding city's cultural value with lots of money to assimilate them that way (they're in stone age, I have industrialization) - I hope that works out (or is there any rule saying: A civs last city/capital can't be conquered by cultural means?).

      Comment


      • #4
        I saw on a thread somewhere that any city can be captured by culture. It just gets much harder if it is the last city of a people. I have never managed this.

        If you are far superior to everybody in military strength and advancements the AI show respect and may say nothing anyway.

        Regards
        Sun_Tzu
        Lady Astor : "If I were your wife I would put poison in your drink"
        Churchill : "If I were your husband I would gladly drink it"
        Unclear words can wipe out all human life on earth if used improperly

        Comment


        • #5
          Another thought if you are so far ahead, maybe in the game they respawned once already. You will have to watch the end of game movie to see if that is the case.

          Regards
          Sun_Tzu
          Lady Astor : "If I were your wife I would put poison in your drink"
          Churchill : "If I were your husband I would gladly drink it"
          Unclear words can wipe out all human life on earth if used improperly

          Comment


          • #6
            From what I have seen, however, the AI Civs will tell each other if they witness your brutality upon a third party. For example, say that you are the Romans, and you share a continent with the Greeks and the Carthiginians. You kill the Carthiginians, and the Greeks witness this. Later on, the Greeks will tell the AI Civs that they encounter of your treatment of the Carthiginians even though those other AI Civs have themselves never met the Carthiginians.
            Those who live by the sword...get shot by those who live by the gun.

            Comment


            • #7
              @Ijuin: That's my point: There are no witnesses - they don't know anyone except me - would be a perfect crime, if it - well - wasn't civ

              @Sun Tzu: That's my problem: I'm not far superior to everyone (not in power and not in technology...) - stronger than all my neighbours, yes, but I'm playing on that 256² world map, 32 civ scenario that came with the game since the dawn of time as the polish on monarch level - India and China are superpowers - they could crush me like nothing. And I guess there are 5 more civs I would have a hard time dealing with.

              North america is mainly unpopulated, because the Iroquois couldn't expand due to severe barbarian activity (there are really hundreds of them - no exaggaration - I'm wondering how they managed to stay alive at all, but that's the explanation why they don't know anyone and are technologically backwards).
              They are not respawned however - still in their original starting location and I watched the movie - but how would that affect my problem anyway?

              None of the other cultures knows about the american continent (I don't give them my maps since I started colonizing it) and due to that, noone knows the Iroquois - not even their south american neighbours - there is no way for them to get through the barbarians with their tech - even I am having a hard time cleansing it out with around 50 riflemen because there are so many of them...
              Last edited by Cagliostro; November 9, 2002, 08:35.

              Comment


              • #8
                Well if there are no witnesses at all, then nobody will be the wiser to your actions. What I meant with my above post is that an AI Civ does not need to have personally met the victim Civ in order to know of your treachery--they can learn about it secondhand or third-hand from somebody who has.
                Those who live by the sword...get shot by those who live by the gun.

                Comment


                • #9
                  I'm well aware of that - actually it's my problem: Let's assume I eliminate the iroquois now - they would know I betrayed them - then, centuries later, they respawn and tell everyone they meet what a traitor I am (if a respawned civ remembers who betrayed them - one of my original questions...).
                  I don't have the best reputation in my game anyway(don't really know why - never betrayed anyone), but I want to avoid war with some real civ - if the iros would give the others a real reason to mistrust me, by respawning and telling about my betrayal, diplomacy would get even harder for me...

                  Comment


                  • #10
                    [QUOTE] Originally posted by sun_tzu_159
                    I saw on a thread somewhere that any city can be captured by culture. It just gets much harder if it is the last city of a people. I have never managed this.

                    ... I believe the last city, being "auto-palaced", is immune...

                    Comment


                    • #11
                      Originally posted by candybo
                      Originally posted by sun_tzu_159
                      I saw on a thread somewhere that any city can be captured by culture. It just gets much harder if it is the last city of a people. I have never managed this.


                      ... I believe the last city, being "auto-palaced", is immune...
                      That is correct
                      I AM.CHRISTIAN

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                      • #12
                        Actually, a poster named miccofl posted a screenshot of an AI civ's capitol being converted -- it was recent, and in the general civ3 forum -- I never would've guessed it was possible to flip a capitol (and the flip in question was the civ's last city, so it resulted in the elimination of the civ!).

                        miccofl used propaganda, so it wasn't a pure, random flip, but it certainly highlighted that a flip of a capitol is possible.

                        Catt

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                        • #13
                          Hmmm.... How 'bout that?!?

                          Comment


                          • #14
                            Back to the original question:

                            In the Strategy forum, we call a variation of this the "Arrian Deception," as he was the first person to really pursue this strategy. His primary goal is often to destroy, by any means necessary, all of the AI civs on his own continent prior to communications with AI civs elsewhere. Being a psycho bastard is fun!

                            Re-spawning is not an issue, because that can only take place on an AI civ's original continent (and yes, re-spawned AI civs have long memories).
                            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                            Duas uncias in puncta mortalis est.

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                            • #15
                              Respawn is not an issue as I tturn it off.

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