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GAMESPY Matchmaking Clarification

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  • Panag
    replied
    Originally posted by petemajor
    Hi all. I've been playing on 48.8 dialup...

    Yeah, it gets a bit laggy now and then... but when you think that, every now and then, you lose a second or two in a turn that takes a couple of minutes it's not really a big deal.

    Instead, the thing I find frustrating is all the launch crashes. My experience is that the game seems pretty stable *if* you manage to play the first turn ( and that's a BIG if ).

    Roll on next patch!

    Pete
    hi ,

    so you have these problems with the patch

    it seems that people with high speed connections have less problems then people with low speed ones , ....

    have a nice day

    Leave a comment:


  • petemajor
    replied
    Hi all. I've been playing on 48.8 dialup...

    Yeah, it gets a bit laggy now and then... but when you think that, every now and then, you lose a second or two in a turn that takes a couple of minutes it's not really a big deal.

    Instead, the thing I find frustrating is all the launch crashes. My experience is that the game seems pretty stable *if* you manage to play the first turn ( and that's a BIG if ).

    Roll on next patch!

    Pete

    Leave a comment:


  • notyoueither
    replied
    I have not played with modem users yet, so I cannot say.

    I would expect several more patches, if the past is an indication of the future.

    Leave a comment:


  • War4ever
    replied
    how does it do with a dial up, i have adsl but we played a guy with dial up and it was brutal....

    also i hear something a bout another patch on the horizon...hopefully it will be as successfull as the latest one 1.14f

    Leave a comment:


  • notyoueither
    replied
    Direct IP is working quite well.

    Leave a comment:


  • NeOmega
    replied
    1.14f has direct tcp/ip connections

    Leave a comment:


  • Alexander's Horse
    replied
    I think the real point is many of us want to use direct IP - we don't want to use gamespy matchmaking at all.

    Leave a comment:


  • Panag
    replied
    Originally posted by RealSpices
    I uninstalled Gamespy and all the crashes stopped...
    hi ,

    and many people have done so with you , all with the same result , in most cases there are almost no crashes

    have a nice day

    Leave a comment:


  • RealSpices
    replied
    I uninstalled Gamespy and all the crashes stopped...

    Leave a comment:


  • Inverse Icarus
    replied
    i'm putting my money on a memory leak. me and my friend were playing, and we got horrible game-lag. we rebooted and all was well.

    Leave a comment:


  • DJ RRebel
    replied
    ummm ... does gamespy actually start itself when you open Civ3 multiplayer ???

    I am experiencing exactly the same problem NeOmega is addressing, in that I can't actually start games with more then 2 people (1 vs 1) ... each time I try to host, no-one makes it to the 2nd set-up screen ... and on the other end ... when I don't host, I've never had a game where more than just me and the host made it to the 2nd screen ...

    But I've never manually started the Gamespy software ... so the only gamespy tech running is the licented tech within Civ 3 ...

    Unless, as I mentioned at the start, Spamespy automatically launches at the boot-up of your system, or when you launch Civ3 ...

    How exactly does Gamespy work ???

    Does it launch itself ???

    Leave a comment:


  • Sandy
    replied
    Thats the problem with gamespy, they have been pulled down the buisness route, and lost touch with ordinary gamers.

    Like they are going to ever listen to what you and I say .... but its their problem.

    Leave a comment:


  • NeOmega
    replied
    I did just read gamespy's staement, and I am a bit saddened, they replied to a thread I started at CFC, and yet, it appears they did not even take the time to read what I had posted.

    In fact, my intelligence was insulted, as he went on to address how gamespy does not contribute to lag, (which I had already clearly clarified thaT UNINSTALLING IT WOULD NOT HELP lag issues) but did not address the fact that two different programs being used for the same game in the matchmaking process could be having problems, (even though thte techs are the same, something I also already aknowledged...... if he would have read the first post of the thread before he replied

    then he went on to say that arcade and the Civ 3 PTW lobby use the same tech, not the same program

    It seems to be inattentive damage control.

    Additionally, if you're using the in-game matchmaking system (accessable via the 'Multipayer' menu item), you're still using GameSpy tech as a matchmaking solution BTW. Infogrames and Firaxis have licensed our tech to allow you to find opponents in-game without needing to run an external matchmaking application.
    So does that mean that these two programs are going to function with eachother flawlessly? Is there a chance that the two lobbies could be conflicting?


    BTW the problem should be fixed in 1.05 patch, so I hear.
    Last edited by NeOmega; November 9, 2002, 04:37.

    Leave a comment:


  • Sarxis
    replied
    Re: Re: GameSpy Matchmaking Clarification

    Originally posted by Maquiladora


    Freudian slip perhaps?
    That is rich.

    Or should I say, HE is rich?

    Leave a comment:


  • Maquiladora
    replied
    Re: GameSpy Matchmaking Clarification

    Originally posted by jschuur
    ...if you're using the in-game matchmaking system (accessable via the 'Multipayer' menu item)...
    Freudian slip perhaps?

    Leave a comment:

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