Ok I've no clue how to use an existing Mod (Say TETurkan) with a existing map. Can someone help?
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How to use mod + map?
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In general, use the import option (File->Import) in the editor to import the map into your mod.
TET's latest may need a bit more work as he has so many customizations going on.Seemingly Benign
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Specifics of my problem.
Ok, the import option is used to make maps that are .bic (Civ3 Regular) and make them .bix (Civ3 PTW) compliant.
What I'm trying to attempt, is apply the TETurkan Test of Time: Tileset/Rules/Units/Civilizations (ect.) and use them on other .bix maps. The Earth_(Standard)_Matt.bix is the one I would like to use, with a resorting of Natural Resouces. This would allow the playing of a 31 civilization game on a standard sized map, which would be quick and bloody I would think.
Sure, I can use the TETurkan Scenario Rules, and generate a new standard sized map and paint it to match Matt's but thats alot of work, and if there is a click and drag fix to this, then I'd like to find it.
I've attempted to play with the IMPORT feature of the Civ3XEditor, and I've not been able to it to do anything signficant. So what am I missing, looking for help.
I missed Klang's earlier post regarding this subject, and I can't find it when I scroll back through the messages currently posted.
Thanks
slavepaleface
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Like I said earlier import the map.
I just tested this.
Open a new project. Import the map you want from the scenario. Then import the rules and scenario data from the other scenario.
It works.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
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