Announcement

Collapse
No announcement yet.

Custom unit problems in PTW - Firaxis?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Custom unit problems in PTW - Firaxis?

    Hey all,

    I'm having a problem with my custom units. I have downloaded several from here and civfanatics and added them to a mod. I then transferred the mod to PTW.

    For the German civ, I added the WW2 era infantry made by nonnob. It worked fine with Civ3, but in PTW, the graphics revert back to the Civ3 infantry. Why is that? The custom folder still has the custom flcs and everything. Why is the game no longer pointing to that, and how on earth is it going to the Infantry?

    I tried substituting the German rifleman that came with PTW's WW2 pack, but the same thing happened--graphics were all the old Civ3 infantry.

    Thanks for any help.
    Tutto nel mondo è burla

  • #2
    bump...come on, someone has to know...
    Tutto nel mondo è burla

    Comment


    • #3
      I'd answer you Boris, but I don't know. I suspect it is to do with the new mod management system.

      Try to hunt down warpstorm or kittenOFchaos. They can help you, I am sure.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        Have you updated the pediaicons.txt file?
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

        Comment


        • #5
          Originally posted by WarpStorm
          Have you updated the pediaicons.txt file?
          No...I never had to do this before PTW, and the custom units worked fine. Has this changed?

          And update it how?
          Tutto nel mondo è burla

          Comment


          • #6
            Boris

            what is the name of your mod/scenario?
            try doing something that approximates this

            *locate the PtW scenarios file
            *Create a folder in the PtW scenarios file and name it Mod (whatever you are going to call it)
            *in the Mod folder create two other folders and name one Art and the other text
            *in the art folder create two other folders name one Civilopedia and name the other one Units
            *in the Civilopedia folder create a folder called Icons
            *in the Icons folder create a folder called units
            *in the units folder extract any pcx files
            *go back to the mod/art folder and in the folder named units create unit folders and put the .flic files here
            *go back to the mod/text folder and extract the Civilopedia.txt and the PediaIcons.txt files to this folder make sure to change the .txt files so they include your new units

            hope that helps some

            Comment


            • #7
              Looks like Korn469 knows what he is talking about.

              Comment


              • #8
                That sounds like a royal pain in the ass. Does anyone know an easier way to do this?

                Thanks for the info, though, korn...I will give that a shot when I have a few hours at my disposal...
                Tutto nel mondo è burla

                Comment


                • #9
                  Originally posted by Boris Godunov
                  That sounds like a royal pain in the ass. Does anyone know an easier way to do this?

                  Thanks for the info, though, korn...I will give that a shot when I have a few hours at my disposal...
                  Royal Pain? Yes.
                  But it does look like the only way. And probably the best for managing multiple mods.
                  The true nature of a man is shown by what he would do if he knew he would never be found out.

                  Comment


                  • #10
                    Boris

                    it just doesn't look like a royal pain in the ass it IS a royal pain in the ass, lol i added a bunch of buildings and some 6 new units to the ptw version of the blitz mod and unlike normal civ3 it didn't wanna cooperate when i just threw stuff in, but it doesn't take too long to do i guess

                    Comment


                    • #11
                      It should only be a big pain the first time. I suggest making a set of template folders, nested correctly, so you can just copy and paste the top folder, rename it, then add the unit folders into the units area and the icons in the icon area. Should cut down the amount of time it takes.

                      Comment


                      • #12
                        Thanks all. Will try it tonight if I get a chance.

                        This seems unneccessarily complicated, Firaxis. I think there could have been a MUCH easier way to implement adding units so that all these steps weren't necessary (how about automatically creating the folders, for instance, so all we have to do is put the right files in the right folders?).
                        Tutto nel mondo è burla

                        Comment


                        • #13
                          I give up. Couldn't get it to work. I created all the folders and even copied every damn unit, pretty much everything that was in my original Civ3 units folder. I then coped the PTW civilopedia and pediaicons. I don't know how to update the text files properly, I think...I think it's stupid we need to go through all these steps to add a frickin' unit.

                          Could someone who knows do a step-by-step example of adding a custom unit, including specifics on editing the txt files? I am not tech-savvy enough to figure this out, I suppose.

                          Firaxis, damn it, why is this so $#*$&^ hard?!
                          Tutto nel mondo è burla

                          Comment


                          • #14
                            Ah, wait...I got it. I didn't see the animation files in the pediaicons.txt...woohoo.

                            Still, this seems unneccessarily difficult...
                            Tutto nel mondo è burla

                            Comment


                            • #15
                              What if I don't want it to be a mod, but part of the default rules instead? This doesn't seem to work.

                              Comment

                              Working...
                              X