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Nethog's Civ3 PTW Tech Tree & Unit Summary

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  • #16
    Once again, THANKS for all of your compliments. Don't hesitate to post enchancement requests and I will try and incorporate them.

    Planetfall, I am not sure what background color you are referring to since I am not using a background color in PowerPoint. I just omitted the background on the Powerpoint slide on my version 1.01 working copy to see if that helps. Also, looking at a hardcopy printed from both the PowerPoint and PDF, I am not getting the truncation you are getting. I did tweak my working copy to shift the techs over a little bit. If you PM me with your e-mail address, I can send you my 1.01 working copy for you to check since I have no way of verifying if this solves your particular problem.
    Nethog

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    • #17
      I have posted version 1.1 of my Civ3 PTW tech tree on my web site at http://mywebpages.comcast.net/pmm1/games/games.html

      In the 1.1 tech tree release I have squeezed in a Government summary chart!! I have also added city improvement costs and upkeep amounts, Great wonder costs and obsoleting techs, and minor wonder costs. I have also included the cost for all spaceship parts.

      In addition, I have also posted version 1.01 of my Civ3 PTW units summary. This is a minor update with mostly formatting changes, the most significant is use of color to more clearly highlight the unit upgrade chains.

      As usual your feedback is welcomed.
      Nethog

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      • #18
        Nethog,

        Just FYI, type 2 postscript font did not work this time. Thus no need for directions on page 1. Don't bother adjusting this time.

        Under govt summary, what do "MP" and "C&W" stand for?

        Integrated defense has redundent label:

        "5 SAM Missile Batteries"

        expanding 'SAM', reads

        5 Surface-Air Missle missile batteries


        == PF

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        • #19
          C&W= Corruption and Waste
          MP= Military Police

          Comment


          • #20
            Quote by Planetfall:
            Under govt summary, what do "MP" and "C&W" stand for?
            Quote by Cian McGuire:
            C&W= Corruption and Waste
            MP= Military Police
            Right Cian!

            PF, you are correct regarding the redundant use of "Missile" in "SAM Missile Battery", but since the game refers to it this way I will leave the redundancy in my chart.
            Nethog

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            • #21
              Why do so many units have "draft" in them?

              As far as I know, drafting only becomes adviable with Nationalism, which itself allows Riflemen and requires no resources.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #22
                Originally posted by Nethog

                PF, you are correct regarding the redundant use of "Missile" in "SAM Missile Battery", but since the game refers to it this way I will leave the redundancy in my chart.
                The game documenters must be the same ignorant people who brought us:


                • AEGIS ships that don't defend vs bombers
                • irrelevant navies
                • minuscule air forces


                And who says there is no call for a Civ4?

                Have a great weekend.

                == PF

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                • #23
                  Quote by joncnunn:

                  Why do so many units have "draft" in them?
                  Good question! A month or so ago, when I first put the Civ3 units summary together, I was new to Civ3 and I used the editor settings to identify all special unit capabilities - the units I marked with "draft" are given that flag in the editor. My guess is that Firaxis marked earlier-era units with Draft to ensure that draft works with scenerios when draft is made available in an earlier tech by the scenario creator. If anyone else has a better explanation please let me know! Anyway, my units summary of course pertains to the standard game, and I will remove the "Draft" note for all units prior to Rifleman (unless someone else comes up with a reason on how earlier-era units can be drafted in a standard game). Thanks for catching this joncnunn.
                  Nethog

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                  • #24
                    NetHog, a small suggestion: what about putting the research cost factor in brackets after the tech name in your chart?

                    Like Alphabet (5), Pottery (2) etc.

                    This kind of information comes in handy from time to time.

                    Comment


                    • #25
                      vondrack, I would add tech costs if they were constant, however tech costs vary depending upon how many other civs already have the tech (http://apolyton.net/forums/showthrea...=science+works) so adding the base tech cost would be of little value would it not?
                      Nethog

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                      • #26
                        Nethog,

                        I also would like the base tech costs on the tech tree. Reason is for help in evaluating the worthiness of an AI tech trade offer. It isn't too hard to see how many other civs have a tech and then to know roughly how much the tech is discounted. It is more difficult to find the base numbers for the tech value.

                        Currently I switch to the editor, open the bix, select the tab, select the GW's and then have an idea how worthy the trade offer is. Just as it is quicker to see values from your one page sheets, it would be quicker if the tech base costs were on the one page tech tree summary.

                        Not urgent, but would be a nice addition on your next version.

                        == PF

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                        • #27
                          PF - I'll think about adding tech costs.
                          Nethog

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                          • #28
                            Nethog,

                            Cool. I added them in upper right hand corner of each tech. Here is how I used them in current game: Celts offered Philosophy for Literature. That would be trading a 6 tech for a 10 tech. I checked the sheet and saw Law and Literature was an even trade. I was then able to get Law for Lit +10g. A much fairer trade for me than Philos for Lit.

                            Now, if someone would suggest a method of determining the amount of gold to offer for X tech, that sure would make trade decisions easier.

                            == PF

                            Comment


                            • #29
                              I have posted version 1.2 of my Civ3 PTW tech tree on my web site at http://mywebpages.comcast.net/pmm1/games/games.html

                              In this version I have added the *base* tech cost (from editor) to each tech (Hope your happy PF and vondrack!). See http://forums.civfanatics.com/showt...&threadid=29485 for more details on how to calculate actual tech cost.

                              Quote by planetfall:
                              Now, if someone would suggest a method of determining the amount of gold to offer for X tech, that sure would make trade decisions easier
                              Check out this thread on Civfanatics for some ideas: http://forums.civfanatics.com/showth...threadid=33670
                              Last edited by Nethog; December 13, 2002, 07:53.
                              Nethog

                              Comment


                              • #30
                                Originally posted by Nethog
                                I have posted version 1.2 of my Civ3 PTW tech tree on my web site at http://mywebpages.comcast.net/pmm1/games/games.html

                                In this version I have added the *base* tech cost (from editor) to each tech (Hope your happy PF and vondrack!).
                                I'm happy!!!!!!

                                I've looked at the tech cost calculator and it's main problems are:
                                1- need to switch between it and civ
                                2- since it doesn't really calculate current present value of trades of
                                A: tech for tech + cash
                                B: tech for tech + luxury(ies) + cash

                                A ballpark by looking at the base cost is more useful.

                                Thanks again.

                                == PF

                                p.s. I stopped complaining about clipping margins. You get one "Yeah" and one "no more comment"

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