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  • Ruins

    In my current game, I see that the Zulu have several ruins on their land. Has anyone figured out if they do anything? Can the be "cleaned" like pollution?

  • #2
    They don't do anything , but you can settle right on top of one

    No need to clean them up.
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #3
      I think I've seen ruins destroyed by the ai-pillaged cause was on an iron supply w/road

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      • #4
        Ruins can be left behind when you capture a size 1 city. I did a few and it leaves ruins ala Warlords. As was said you can send a settler over to create a new city as if it never existed.

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        • #5
          They also occur if you raze a captured city.

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          • #6
            also by abandoning

            too bad they don't give a bonus of any type

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            • #7
              Could it be an idea to give some benefits like extra gold(tourism) or starting buildings/cheaper buildings of previously built ones in that city, if you found a new city on top of it?
              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
              Also active on WePlayCiv.

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              • #8
                I think a tourism (+ gold) for ruins would be cool, maybe like +5 per turn for each ruin you have within your borders or something.

                Also, just as a side-note with razing cities...I think your population should become very unhappy, and your enemy's pop. too when you raze one of their cities. Slaughtering the citizens of a city...especially when size 20+ , should make at least one person pissed.
                It's not that I don't like civ2, it's that I like civ3 more...I think.

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                • #9
                  Originally posted by Mr. Schwang
                  I think a tourism (+ gold) for ruins would be cool, maybe like +5 per turn for each ruin you have within your borders or something.
                  I can see it now: a strategy where you build settlers to just abandon their cities in the grid of another city

                  It would be cool to get a benefit of them.

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                  • #10
                    Well actually in 3000bc, people did not get upset about killing or razing. Do not put todays values on the past, it does not fit.
                    I would not mind it the ruins could be rebuilt with an engineer that was available with settlers and need only 1 pop.

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                    • #11
                      Originally posted by vmxa1
                      Well actually in 3000bc, people did not get upset about killing or razing. Do not put todays values on the past, it does not fit.
                      You've been watching too many Conan movies.

                      Sure they did, especially if they were the ones gettin' killed and razed...
                      Tutto nel mondo è burla

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                      • #12
                        Originally posted by vmxa1
                        I would not mind it the ruins could be rebuilt with an engineer that was available with settlers and need only 1 pop.
                        now that sounds like an interesting idea. would certainly help with the scorched earth warfare.

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                        • #13
                          well as late the middle ages people would make mass executions and beheadings. The citizen got upset when they lost, not when they damaged others.

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                          • #14
                            I right-click to find what's underneath the ruins. If you mine or irrigate the tile, the ruins disappear.

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