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Originally posted by Falconius
Tha manual states the ADM for the Numidian Mercenary (Carthage's UU) is 2.2.1. But in the game, it is actually 2.3.1, a much tougher defense in the early game. I may actually edit in the game to make the manual right. 2.3.1 means it has a bonus for both offense and defense over the spearman, and is even better than the Greek UU, the 1.3.1 hoplite.
No need to edit just yet, I don't think; the Numidian Mercs cost more Shields to produce than regular Spearmen, which presumably balances it. Whereas in stock Civ3 all the UUs had simple modifications of their ADM values compared to their regular counterparts, in Play the World Shield costs (and other things) are affected as well. It's worth checking excatly which units cost more now, as the changes are significant (for instance, the Mongols' Knight UU costs 10 Shields less than a regular Knight, IIRC).
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Originally posted by monkspider
Actually they're only 3-2-2 Sleepy
They cost about as much as cavalry to boot.
doh, right, I was just going my (flawed) memory. Which makes them even worse. That makes it tricky even to have them fire a golden age. what are you going to kill? have to catch a unit outside or heavily damaged I suppose.
I fear Carthagian UU can be unbalancing. Just think, Greek Hoplites make them basically invincible to archer attacks, while this thing can also attack reasonably well... you just build nothing but these and conquer everyone! Damn, no unit till the Cavalry can serve attack and defense purposes at the same time...
And the Berserker... when I get Invention, I can attack civs with Pikemen and maybe Musketeers, who both fall to an attack of 6.
But I haven't got the game yet, though.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
I fear Carthagian UU can be unbalancing. Just think, Greek Hoplites make them basically invincible to archer attacks, while this thing can also attack reasonably well... you just build nothing but these and conquer everyone! Damn, no unit till the Cavalry can serve attack and defense purposes at the same time...
I haven't found that to be the case. The added expense is really significant, and the cost of building defensive units in your town really cuts into your offensive budget. You can't perform so much of a sweeping takeover with them, but they're great for smaller strikes (get that resource!), or as city defenders that are capable of a retaliatory strike, to knock out wounded attackers (this is their best feature, IMO).
And the Berserker... when I get Invention, I can attack civs with Pikemen and maybe Musketeers, who both fall to an attack of 6.
I have to agree with you there. Berserkers are freaking broken. There are really 2 choices in PTW: Play as the Scandinavians, or eliminate them in the ancient era. They'll continue to dominate until tanks start to roll.
I have to agree with you there. Berserkers are freaking broken. There are really 2 choices in PTW: Play as the Scandinavians, or eliminate them in the ancient era. They'll continue to dominate until tanks start to roll.
I made that mistake in a recent game.
they were across a strait from me, galleys could cross.
I attacked with horses, and captured 2 cities. Was forced to abandon them in the face of a strong courter by swordsmen, thus they were somewhat crippled, (razed trondheim with pyramids) but not eliminated.
Iwas preparing to attack after chivalry, as they were back in the ancient age, but some jackass traded them feudalism.
now I see these scandy galleys all over the place and I'm scared.
i can't really attack them, since the second I land, my forces will be swallowed by the berserks. Plue they would get their golden age, which would be bad. sigh. Numerical superiority for me doesn't help much in this situation.
Originally posted by SlightlyMadman
I have to agree with you there. Berserkers are freaking broken. There are really 2 choices in PTW: Play as the Scandinavians, or eliminate them in the ancient era. They'll continue to dominate until tanks start to roll.
That's GREAT! Scandinavians... rulers of the world!
Originally posted by monkspider
Vikings- Mil/Exp
Probably my least favorite of the new civs, but they have almost undoubtedly the most fearsome UU in the game, the Beserker. A 6-2-1 Longbowman essentially. These guys really strike fear in the hearts of other civs. As an old English prayer once said "God save us from the fury of the Norsemen".
also worth noting that it's the first amphibious unit
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