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Turnless Mode Manageable?

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  • Turnless Mode Manageable?

    With the sometimes hundreds of units and cities you can have by the end of the game, how can turnless mode be manageable for very long?

  • #2
    At this time, war become less about numbers and more about position and capability. It's the normal evolution of warfare, as reality has shown us.

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    • #3
      Yes, but what about managing the production of all those cities? Or diplomacy in the middle of a war? Or trade? Or movement of units once you've actually built them?

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      • #4
        That's why they've added rally points and true stack commands.
        Seemingly Benign
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        • #5
          I have to agree with Trip - I too have reservatinos as to how Turnless Mode will be managable....
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
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          • #6
            I thought the turns were supposed to last longer as the game progresses.

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            • #7
              Originally posted by Nyl
              I thought the turns were supposed to last longer as the game progresses.
              That's what I thought as well, that for however many units you have, you get x number of time. Or am I confused?

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              • #8
                I'm not concerned about moving units, I'm more concerned with negotiations and the difficulties that could present in turnless. If the "clock" is running while I'm trying to negotiate, especially for peace, it could put me in a real disadvantage in that my opponent could move his units and then start a phony negotiation with me to keep me from moving mine. I'd be even worse if alliances are involved. i.e. someone starts phony negotiation w/me while other person attacks Someone may say "well, refuse contact for 20 turn".. but what if I want to end the war, then I certainly don't want to refuse contact for 20 turns.
                Citizen of the Apolyton team in the ISDG
                Currently known as Senor Rubris in the PTW DG team

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                • #9
                  I think Turnless mode will be the same as one in Europa Universalis. It wasn't really unmanageble...

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                  • #10
                    You could also slow it down to nearly a crawl, pause it whenever you wanted to, and there weren't literally hundreds of units and cities to deal with. Civ turnless will be much more frantic than EU2, simply because they were designed differently: Civ with you having as much time as you want, EU2 working in real time.

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                    • #11
                      I doubt you will be able to pause and slow down werether you want in multiplayer...

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                      • #12
                        I know, I was talking about EU2.

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                        • #13
                          Originally posted by CiverDan
                          I'm not concerned about moving units, I'm more concerned with negotiations and the difficulties that could present in turnless. If the "clock" is running while I'm trying to negotiate, especially for peace, it could put me in a real disadvantage in that my opponent could move his units and then start a phony negotiation with me to keep me from moving mine. I'd be even worse if alliances are involved. i.e. someone starts phony negotiation w/me while other person attacks Someone may say "well, refuse contact for 20 turn".. but what if I want to end the war, then I certainly don't want to refuse contact for 20 turns.
                          Well, I even read somewhere, that "phony negotiation" was used as a strategy and if I remember well added was "like in real life". Hm.... does not sound very much like real life to me but..... who cares, if we do not like it we do not use it. There are several other options. If I understand it well we will even be able to switch between options. Now, that would be nice. We could use turnless in the beginning, switch to a turn based on-line game later on and eventually (when we get really busy and need much time) end it as a PBEM game. We tried to accomplish this with CTP but never succeeded. If it is possible for CIV3 that would be great.
                          Franses (like Ramses).

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                          • #14
                            i'm expecting it to be to gameplay what anarchy is to governments!
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                            • #15
                              Originally posted by Franses


                              Well, I even read somewhere, that "phony negotiation" was used as a strategy and if I remember well added was "like in real life". Hm.... does not sound very much like real life to me but..... who cares, if we do not like it we do not use it. There are several other options. If I understand it well we will even be able to switch between options. Now, that would be nice. We could use turnless in the beginning, switch to a turn based on-line game later on and eventually (when we get really busy and need much time) end it as a PBEM game. We tried to accomplish this with CTP but never succeeded. If it is possible for CIV3 that would be great.
                              To expand on this, it seems as if in "real life" the people managing the diplomatic channels would certainly be different than the people who are commanding the military. Still, it might be a fun strategy. I'm a bit concerned that it'll get abused, especially in MP military alliances vs. some poor schmuck.
                              An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller

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