The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Eeek, all I wanted to do was joke ABOUT those thousands of other posts.
I agree they shouldn't be in the game because they're just a colony like Canada or Australia. Heck you don't see me complaining why my country isn't in the game. Personally, I don't care! I think they should add the 'States and Canada to the WWII scenarios but thats about it.
Cheers
~Thadalex
(ps Russians won WWII)
"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
I think the Guerilla unit is weak. I read somewhere that they require replacable parts to be build and have an ADM factor of 6.6.1.........they might have another ability however, not yet revealed to public.
PS: Give as more UU! Perhasp 2 for each civ.
Greece (for example) could have Hoplites and Tsoliades ( a musketman with an additional movement point) and Germany could have Panzers and U-Boats (a sub with a greater attack factor). Sounds good, doesn't it?
PS2:..........too bad that's folly.
" They will fight and die till the last warrior"
-Dimaratos to Xerxes, a few days before the battle in Thermopylae...
I think the flamethrower unit is silly due to the too basic combat system in Civ3. I mean a unit on screen represents 100. So a Hoplite represents 100 hoplite infantry. Your hardly going to have a sqad of 100 flamethrowers. Silly IMO, and about the combat system if it where like CtP2 the flamethrower unit would be ok with other troops but not so good on its own, like archers bad on there own but really good as backing long range troops in a group. This isnt possible in civ3 as each unit attacks one by one (which is an awful system IMO far far to basic). Like in civ3 you send archers in on there own as attack troops, i mean this is just stupid, where as in CtP2 you send them with an assortment of troops Flankers, attackers etc
And about what Athitis said about 2 UU's per civ. Before Civ 3 came out i thought each civ would have a unique unit for each era, i think that would be cool. One UU throughout the whole of human time is abit minimalist to say the least.
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
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