I'm curious as to what's been done for security in multiplayer games.
In Civilization II, a player could save an internet game (*.net) as a regular save file (*.sav), and all the passwords vanished.
that combined with a cheat menu was horrific. they could see their entire island and blah blah blah. you get it.
I'm really hopeful that this is combatted effectively in PTW. Sure, there's no cheat menu, but if I can load up a non-passworded version of the game on another machine, I could just explore normally in a signle player version of it. I could just build warriors until i found a ton of stuff.
PLEASE FIRAXIS, tell me theres no (easy) way to do such a thing to a multiplayer save file.
What effect will Gramphos' CMT have on saved multiplayer games? I've never used it myself (i used to use CPT for a while, but now starts can be built into the map).
In Civilization II, a player could save an internet game (*.net) as a regular save file (*.sav), and all the passwords vanished.
that combined with a cheat menu was horrific. they could see their entire island and blah blah blah. you get it.
I'm really hopeful that this is combatted effectively in PTW. Sure, there's no cheat menu, but if I can load up a non-passworded version of the game on another machine, I could just explore normally in a signle player version of it. I could just build warriors until i found a ton of stuff.
PLEASE FIRAXIS, tell me theres no (easy) way to do such a thing to a multiplayer save file.
What effect will Gramphos' CMT have on saved multiplayer games? I've never used it myself (i used to use CPT for a while, but now starts can be built into the map).
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