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  • #31
    Originally posted by Destroyer
    Noooooooooooo! No more dumbing down. I want a million cominations that I will never fully understand. Keeps it fresh.
    You do have a point, but I'm afraid that having several different grades of each trait will make things more complicated without really adding anything.

    For example, if you have 5 different grades of Industrious, would that correspond to worker speeds 50%, 75%, 100%, 125%, and 150%? IMO, that would make it a lot more complicated to figure out how well developed each of the other civs might be, but it doesn't really add much to the game.
    The long list of nonsense

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    • #32
      Maritime could include some of the traits of CTP water tiles (ahhh...a game where water tiles were good...).

      +1 food/water tile in radius
      additional +1 gold for a water bonus tile (fish & whales)
      Instead of +1 movement on water all the time, maybe a reduced chance to sink on deep waters in the ancient era (with Galleys), and +1 movement to everything from Caravel on...

      I don't know, just a couple of thoughts...since there were definitely civs that thought a bit more of the water than others...

      An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller

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      • #33
        Originally posted by Destroyer
        SMAC had it right though. With a bit of tweeking to make it relevant, it could have ben used in civ - just like the deplomacy ( oh Ill just stop now or Ill be here all day)
        i never played SMAC too much, and never played online with anyone, but there were a few aspects I am sad about not making in to Civ3
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #34
          In fact, Civ2 had some civ abilities.. (or civ2LTOT did at least) , each civ had a civility rating and expansionist rating I think, they mainly affected the amounts some sciences could be researched.. military civs could research millitary advances much quicker.

          Its a shame this was dropped, but it was maybe a bit comlicated anyhow.. but might have helped the tech reserarch in civ3.

          It might be better having all the abilities for each civ, but 2 abilities removed.. making penalties , not abilities.

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          • #35
            Originally posted by aahz_capone
            These are good ideas tiberius, but a problem with maritime is that it kills the wonders which give +1 movement on sea. if a marotime got those wonders, well a terime could go faster then a destroyer: very wierd.
            Hopefully the movement rate of newer ships is increased in PTW meaning this won't be an issue

            And about the doubble-traits... In a way it can be interesting, but I think doubble-military with twice attack and half science cost with doubble-scientific will be way to powerful.

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            • #36
              I like the Double-Industrious trait for America! Can't wait to build the UN in 5 turns!
              I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)

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