If you were playing with a computer and Human ally who would you trust more? a human who's been nice to you the entire game or a computer player who's been nice to you the entire game?
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the computer is definately more predictable.
plus, if you attack a human once, they'll be pissy all game. you cant win a partial war with a human and expect it to end there."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Yes, computer definitly. Remember, the human wants to win, he'll backstab you in an instant if he sees he could gain the advantage.
Computer if your worried about can just be paid off.I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
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The comp may not deserve "trust" be it's definently more predictable. If you are vastly superior to the AI it probably won't attack (although, of course it happens) especially if you whipped the AI in a war or two already. Humans are much more dangerous. Even if they know they can't win, they'll attack you just to screw with your plans.
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Actually I think the human is more trust worthy. The AI in Civ3 can be very unpredictable, in terms of sound behavior. I have had friendly AIs turn on me in a number of situations. While many people who play computer games may not think so, people will generally act kinder than a computer. They may kill you in the end but will generally give you fair warning. Finally, I picked human because I know a human player who is friendly with you the whole game and than turns has a chance of feeling bad. The computer will never feel bad.Duddha: I will return...
Arnelos: ... and the civilizied world shudders ...
"I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
Free California!
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Trust no one!"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Neither computer nor human can be trusted. While the AI of this game is much more predictable, that doesn't change trustworthiness to me at all. A predictable sneak attack from the AI is every bit as shocking as an unpredictable human sneak attack.
Since it is in my nature not to trust anything or anyone, I definitely won't be placing my trust in either hands."Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
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"Trust" depends from many factors: some are already mentioned in above posts, but I must add one:
If a trusted civ backstabb you, who will be more dangerous? A human or an AI attacking Civ?
I bet that human can attack with more devastating effect: an example is the limited use of bombarding units in AI's attack, or the retreat of many mildly damaged units while a human player would sacrifice some to crush my weak defence and win some key city."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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The guys who I play board games and RTS games with regularly won't hesitate to screw you over if they thought they could get a win out of it (or even a good laugh). The AI (while it can't be trusted in an absolute sense), is a paragon of virtue compared to them.Seemingly Benign
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I would have to say human, because if a human has been nice to you the entire game and has always been your ally (meaning you've never been to war with them, even though some people brought that up anyway) I'd say they'd feel more obligated to help you if you went to war even if they couldn't nessicerily do it with troops.
Also a human player wont start to hate you for the kind of things a computer player will, like killing off a Civ in a war, or doing something else to a civ that doesn't really matter to them.
Also you can actually interact with humans to get them to like you, as opposed to the computer which you need to give things to and trade with.
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There can only be one winner. Human's know this, AI doesn't. 'Nuff said.Seemingly Benign
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actually that's not completly true, it depends what kind of victory you and the enemy are going for, for example if the biggest Civ is coming after me trying to take all my cities then he's probably going for domination which would mean it's a good time for that ally of mine going for some other kind of victory to step in and slow him down.
Also I wouldn't really be disappointed in being the strongest or even 2nd or 3rd strongest civ then losing SR, I'd be pretty happy with a game like that (as long as it was fun). However the computer knows that it has a goal to get to a certain victory.
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Concealment
Is there gonna be an option or a way to conceal the fact that your civilization is being run by a human? Since trust seems to vary per person based on your knowledge of whether or not your opponents are AI or human, will there be a way to make it impossible for you to know the difference?"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln
"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
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I'm guess that 1. this wouldn't really help you as you'd have to talk and act like the AI and this would really make things harder on you and 2. the host would know which civs he set for AI and when he sees one that's not one he set he'll know your human.
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