The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
admittedly the option to turn off CF would be a nice feature to add for those who aren't micromanagers. Whats the big deal though? All this I'm not gonna play or I'm not gonna pay stuff is a crock... everyone in here is gonna buy or, sadly, steal that expansion pack. As for me, I never lost a city I didn't want to lose to CF... (barring those conquered territories that reverted back to their original nationality). It isn't some X factor that takes control out of your hands if you take the time to invest in the cites on the border of your civilization; however, if you don't want to do that... beware. It only marginally discourages warmongering too because you can always raze enemy cities and establish your own with an infrastructure already in place and the slave labor to exploit it.
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln
"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi
Yes, it is definitly confirmed that the CF toggle is in. As for elimination games, I really don't pretend to know.
Originally posted by statusperfect
I guess Counter-Trolling was a bad word. No offense. How about Anti-Trolling? Still we have heard these complains a million times. Why care?
You're probably right... I shouldn't care. That's why I don't respond to Coracle anymore... he's on my ignore list. I just saw an erroneous statement and tried to set it straight. With a little opinion, of course.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
I was just thinking, culture flipping will not be that great of an issue on regicide game (except on small maps maybe) because no one is going to build a city in a location where an opponent can mass a few dozen mounted units in their own territory and reach your city in the same turn.
BTW culture WILL be important even if culture flip is off because it will be critical to know where units may be massing beyond your borders (true everyone will have tons of units roaming...but 1000+ culture cities do help (and they force armies of units to expose themselves to attack before they reach your city).
Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
CiverDan has a point in that someone would have to be suicidal to travel all the way to your border to settle near it, since maps will generally spread you out and give you large space to work around yourself. If he does this, his city will be sucked away by your militray of cultural advantage so fast... and if he actually has empire that reaches to your border, he's either really good or spread himself too far for regicide games.
I know this is a bit off topic but I wanted to note something on combat:
I like civ3 combat better than civ2, in fact I liked civ1 combat better than civ2. The almost sure thing nature of civ2 combat allowed for poor strategy, one could safely bet the game on the outcome of a single combat. Although this ‘sure thing’ combat may be appealing for those who like to win every game with the same strategy, for those of us who like more of a challenge there is something appealing about the randomness: So your tank just lost to a musketman, what are you going to do? Are you going to sit there and whine or are you going adapt your strategy to the new conditions. Do you set your self up for a situation that if you lose one or two combats that you “should” win, that you’ll be screw up your attack plans, or do you have plans for “what if” scenarios.
In regard to culture flipping you said that someone had a random city flipping screw a whole game for him? I can’t say I wouldn’t be pissed if an important city suddenly flipped on me, but if I couldn’t deal with it I’d be more upset with myself for putting all my eggs in one basket.
I have a feeling that people who have a problem with the more random combat (but lets face it, its not like it’s completely random, e.g. I’ve never seen 10 tanks lose to 10 muskets) are probably people who do a lot of restarting when their situation ‘wasn’t fair’, and re-load old saves when battle outcomes ‘weren’t fair’.
Maybe their scared of PTW because they know that their ‘eggs in one basket’ strategies will generally fail in multi-player to strategies that can better adapt to situations. Perhaps they just can’t except that they might lose games as well as win them. Personally I look forward to game I lose as much as ones I win.
caliban, civs/govts aversion to other govts makes resistance stronger , also greece is small and tight with much culture; even in a scenario culture flipping shpuldnt cause problems
and also remember culture flipping doesn't just cover citizens of one culture opting to join another; but also covers mass migrations that displace cultures and ethnically different provinces revolting.
i suspect someone making a greek-turk scenario will set the culture points of each city VERY high
note: high culture will also ensure large greek resistance to turks---better than setting culture flipping off. please drop the anti culture flipping nonsense of coracle, and the bs that its not historically accurate
I don't by Coracle's "nonsense", as you call it. I just like to "rebuild" history in my scenarios. And if Athens joins Turkey just because I put one rifleman there instead of two I am somehow... surprised. And this happened in a scenario where I conquered Athens with Germany... Do the Greeks rather want to be ruled by Turks than by Germans?
But I did NOT say, that culture flipping was historically inaccurate, there are enough examples in the past...
I love culture flipping. Their is nothing more enjoyable to me than setting my cities close to an enemy border investing tons in temples and other cultural propaganda just so a few centuries down the road one of their cities flips. I love cultural flipping until it works against me of course.
Ok, you have a large army, just conquered an enemy city and you think if you just sit all your hordes and military hardware down in the middle of the city their is no way these pesky little civilians are going to revolt. Think again. This happened to me 3 times in the same city, same game. Now I never claimed to be too bright but I was amazed, I kept on sending in larger and larger armies to see if it would happen again. It doesn't seem to matter how large your army is! Is there a fix for this? It seems to me that if you're willing to garrison a city with a large enough army you should be relatively safe from this!?!?
You can reduce the chance of culture flipping to zero with enough forces. You just weren't putting enough in. If global cultural levels are equal, I think you need twice the foreign population and foreign worked tiles in units to prevent it.
I dunno. If Canada invaded New York City with 10 tank battalions, I think the citizens might be able to put up a good fight. I mean, all you'd have to do is drop some molotov cocktails out windows onto the tanks.
I really like when i have CF on. It shows historicall accuracy as well. Its also a great way to secretly start a war. Even if in history no one has culture flipped they most probably didnt try that hard to defend it from the civ with glorious culture.
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