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Some things I found out in recent chat

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  • #16
    unit trading

    Correct me if I'm wrong, but unit trading will already be available to Multiplayer (at least units you can capture ) - you simply chat with the person you want to trade with, arrange a trade - lets say 50 gold for an art. - you just give 50 gold to them for free, and in return they let you declare war, capture that unit, then make peace after. Yeah, it sucks to do it that way, but it's extremely possible.

    I just don't know why the %)((#$)@(%**@#_! they didn't put in diplomacy settings. Oh, right, it's on the "Wishlist". That says to me "Wish for it all you want, it'll only exist on a list though". It'll never happen, just as unit trading won't. Anything that's been on the wishlist hasn't been pulled through, it's just a PR term for "No - cool idea, but we didn't do it."

    -Rflagg.

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    • #17
      Medieval infantry costing 40 means no more use for longbowmen (unless you have no Iron).
      Vini, Vidi, Poluti.

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      • #18
        Unless you have no Iron is the key, XOR.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • #19
          rflagg, the wish list is just that, the things Firaxis wish they had the time and money to get in. They will try to implement these when there is time and money to do so. Like Mike said, and I quote:

          (20/09|17:01) Mike, when you say wishlist you mean that these may be post-PTW release, right?
          .
          .
          .
          (20/09|17:02) WarpStorm> It's *technically* possible that items still on the wishlist will be implemented in PTW but more likely that they would surface in a patch or future expansion
          .
          .
          .
          (20/09|17:02) though we are still implementing things on the wishlist now
          (20/09|17:02) Cool!
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • #20
            Player1, XOR and Warpstorm, my thanks for your effort

            Some news seem promising: a good enhancement over the original game (and you know I'm not a player who judge Civ III without some critics ).

            My best hope is for that
            Including both simultaneous turns and normal turn rotation as it is in SP.
            I really think can become one of the most relevant change in Civ III gameplay
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
            - Admiral Naismith

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            • #21
              Simultaneous turns will do two things for gamplay, speed it up and add an extra element of strategy. How would it add an extra element of strategy? Timing will now be a factor.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #22
                Will there be a FW like scenario editor in civ3? I mean an official editor where you can easily and fast place cities, units, title improvements, sizes of cities and where you can easily change the graphics of the game(or putting them in bmp format so you can change them with paint)?

                That is actually the thing I care most about I loved the FW made scenarios in civ2.

                edit: and will PTW contain scenarios?

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                • #23
                  You can change every graphics in Civ3 already, even if tools to edit them aren't shipped with the game (you have to open the graphic file with a separate grphics editor)
                  As they didn't speaak about it, I doubt the'll implement a FW-like scenario editor. I hope there will be some small improvements to the editor's interface, but I'm sure there won't be drastic changes.

                  And thanks guys for the summary
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

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                  • #24
                    Doesn't the current editor do the things that you are asking for, kolpo?

                    The two big gripes people have now are a lack of support for setting diplomatic stances in the editor and support for triggered events in the editor. I personally feel these should eventually be provided. My gut feel is that the diplomatic stances shouldn't be real hard, triggered events OTOH...
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • #25
                      Originally posted by WarpStorm
                      Doesn't the current editor do the things that you are asking for, kolpo?

                      The two big gripes people have now are a lack of support for setting diplomatic stances in the editor and support for triggered events in the editor. I personally feel these should eventually be provided. My gut feel is that the diplomatic stances shouldn't be real hard, triggered events OTOH...
                      Oh just found out he does that now, was some patches ago i checked it. But how can I chnage grapics of units?

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                      • #26
                        You will need to download Flicster and get yourself a paint program.
                        Seemingly Benign
                        Download Watercolor Terrain - New Conquests Watercolor Terrain

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                        • #27
                          No pre-set diplomacy or events. *sniff, sniff*

                          So other than MP, and some minor changes, what's the point in getting PTW?

                          One question on the simulationous turns. As I heard, every unit and city will have it's own timer (if you move a unit, the timer will reset and you won't be able to move it again until the timer runs out again). If this is so, won't it drastically reduce the speed of the game? So many units and cities who's timers need contant updating, and that over the internet? I hope it works, but if it's coded as badly as the rest of Civ3 (speed-wise) I remain skeptical.

                          Anyway, I won't buy it until pre-set diplomacy and events are included.
                          Quod Me Nutrit Me Destruit

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                          • #28
                            Originally posted by Saint Marcus
                            Anyway, I won't buy it until pre-set diplomacy and events are included.
                            That is of course your right. Really, the main point of this expansion is the multiplayer stuff and the new tribes. If you aren't interested in those things, this may not be for you.

                            There are many enhancements that have been mentioned, new techs, buildings, game play modes, airfields, scenario management tools, merging of wonder traits, flat maps, radar towers, time limits and victory locations, to name a few, but the main thrust of this expansion is the multiplayer capability.
                            Seemingly Benign
                            Download Watercolor Terrain - New Conquests Watercolor Terrain

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                            • #29
                              There are two types of simultaneous turns in PTW, simultaneous and turnless. Simultaneous is still turn-based but you can move every unit in the order you want simultaneously with everyone else. Turnless gets rid of the turns totally. Each unit and city is on a separate timer.
                              Seemingly Benign
                              Download Watercolor Terrain - New Conquests Watercolor Terrain

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                              • #30
                                I forgot to say, PtW will include over 40 maps and scenarios. (I dont know how many are maps and how many are scenarios)
                                Vini, Vidi, Poluti.

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