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  • New Civ Traits

    It's way too late for PTW - I know. But upcoming Expansion pack(s) would do well to add new Civ Traits.

    Let's face it. Five is NOT enough.
    Commercial
    Expansionist
    Militaristic
    Scientific
    And Religious

    Possible additions:
    Charismatic (less unhappiness, units do better under certain situations, lower chance of flipping.......OR if it wouldn't destabilize the game, a second GA + something else)

    Horny - For lack of a better word (the civ would reproduce like mice + something else)

    Agricultural (self explanatory)

    Nomadic - Can Change your capital anytime + have the ability to transfer units of population to other cities.


    Any other suggestions?

  • #2
    Well nomadic and horny and agriculture arent traits that suit the other ones. Charismatic works. There could be a nice trait. Like understanding. They have happines with citiezens and have the option to ask for things free without damanding and teh other peson wont get mad.

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    • #3
      Re: New Civ Traits

      Originally posted by King_Xerces

      Any other suggestions?
      How about Industrious, where your workers do work twice as fast, and as your city grows you get extra shields?

      That would be Awesome!!!!!

      Don't try to confuse the issue with half-truths and gorilla dust!

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      • #4
        wat about diplomatic... basically small adv in diplomacy

        i think everyone agrees expansionist mod sux. maybe they should drop the friendly passive barb mod and add city starts with 2 pop instead (if that doesnt cause upset in balance) that sounds more like civ would be encouraged to expand.

        but if you use editor, surround a starting city radius w/ passive barb tribe and choose expansionisy and build city. once culture border expands ur in medieval age lol.
        :-p

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        • #5
          I think five is enough, but I really like Tuberskis idea of a industrious trait.
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          • #6
            it sounds overpowered to me.
            If I'm posting here then Counterglow must be down.

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            • #7
              Had this discussion a while ago. Ah, I remember one:

              'Maritime' trait (sea tile bonuses and sea related improvements at lower prices). There was a equivalent for air power and air improvement bonuses thrown up but those come into play too late. Would be a bit unfair.
              "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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              • #8
                Yeah, I remember that ... the Maritime trait was a good idea. Something to make Civs like England actually useful for something.
                If I'm posting here then Counterglow must be down.

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                • #9
                  Well it was originally brought up for a possible civ from Oceania - but I suppose it would be good for England too (seeing the have the most useless UU ... wait, that or the F-15).
                  "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                  • #10
                    I think five is enough, but I really like Tuberskis idea of a industrious trait.
                    Yup. That Industrious quality could be just what civ3 needs


                    I also like the idea of having diplomatic and maritime traits. England was incredibly powerful, mainly because it took to the sea's. I'd love to play as or against the english, but unfortunately they suck so much it's pointless. Giving them a maritime trait would probably make them more playable.

                    which reminds me.....

                    If new qualities are introduced, maybe firaxis could offer some patches to change the various traits (and habits) of civs. For example:
                    the English should be maritime (as pointed out earlier)
                    the Chinese should be horny (?trait name?) instead of militaristic
                    and the American's should be diplomatic instead of expansionistic

                    Some civ's in PTW may need changes too, but it's too early to tell.



                    Hagbart,
                    I used to feel the same way. Although five may BE enough, it wouldn't make the game more interesting. New qualities would allow for some pretty intense, well fought games From BEGGINNING to END. The civ experience doesn't really have that right now. You usually know if you're to win or loose after Rexing. I think it'd make the game more interesting if a struggling civ (charismatic perhaps?) could come back in industrial or modern times and pull away. This would suit the American's for example. More traits would make the game more realistic and fun, adding increased balance and playability if programmed right.

                    This game has alot of potential

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                    • #11
                      Re: New Civ Traits

                      Originally posted by King_Xerces
                      Horny - For lack of a better word (the civ would reproduce like mice + something else)
                      Not needed - they already do! Every bit of land is soon taken up by cities and when their down to their last city and you take it, a settler will have popped out magically.

                      I think this trait is already there, applied to everyone.
                      "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                      • #12
                        We have 6 civ traits, and each civ can have 2 of them. Doing some little math will tell you that there are 6 nCr 2 = 15 different combinations. PTW has 16 civs in total, so there will be at least 2 civs with exactly the same civ traits.
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                        • #13
                          Actually its Civ3 that has 16 civs and 2 of them have the same traits. QUIZ: Which ones? However, they start with different tech. In PTW, the Koreans have the same trait as India and start with the same tech (according to the screenshot). Why didn't they give 'em different tech? Also, Korean UU is a "hwacha" that is, cannon, but how can a cannon win a battle?

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                          • #14
                            You can't unless Lethal Bombardment is on. I guess you do like i do when I play the Americans, get a Wonder GA.
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                            • #15
                              Well, I definitely like the Charismatic trait. I think the other trait you were looking for is "Prolific"-not horny . This could work by having all new cities having +1 population when built, or maybe settlers cost 1 population less? The second part of the trait is that all improvements connected to city growth (Granary, hospitals and aqueducts) are half cost!

                              Anyway, some traits I'd like to see is Maritime, as suggested above. Not sure how it would work, but I'd suggest that all coastal improvements and wonders cost half as much to build, and perhaps + 1 commerce from Sea tiles?
                              I would also like the agricultural trait. This one might be that each city gets +1 food from every irrigated tile, and each new city gets a bonus +1 food to aid city growth!
                              That number of new traits would make me VERY happy!!

                              Yours,
                              The_Aussie_Lurker.

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