Would it be good if we could have mercenarys who create some units to help our armys fight? Ideas anyone?
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kinda late, but an idea
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Hmmm, do you mean like "support free" units we got from barbarian hut or a diplomatic option to "borrow troops" for 20 turns, as any luxury or strategical resource?"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
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But theose mercenary units would need to be automatically removed from your territory, unless you had an RoPUp the Irons!
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There's been wars between England and France and 1/4 of the British army was German Mercenarys. Just, should you be expecting an offensive or defensive war you can simply hire some units for 2gpt for however long. And say you want simply, 10Defensive units, and 15Offensive and 50gpt for the next 20turns.Help negate the vegiterian movement!
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hi ,
this UU should be in , available to all , but at a huge price , ....
can kill other units without declaring war , costs a lot , .....
yeah , this unit should be in , ....
Firaxis , ......
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Originally posted by HazieDaVampire
thats just like gurilla unit! I meen this as more of a diplomatic/management feature.
, in a couple weeks we shall make it ourselfs , ......
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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only problem w/ 20 turn merc would be that user will be reckless with them. thats not cool. perhaps permeanant merc hiring would be more appropriate for game balance. and having them be supported by ur civ so that it is kinda like payment per turn deal.
think about it if you use ur merc on suicide run during 19th turn of contract then it sux for owner.
and why even save them for 19th turn if u can kill em off in 1st turn and end the negotiation prematurely?
basically we have merc hiring already in game. Its called hurry production. Think about it instead of training u pay to rally mercs. Also signing military allaince is very much like hiring a merc. So wat difference would the permeanant merc be from hurry production? well to start making transaction between civ to get a unit would be cool feature for diplomacy. and that hiring from different civ can free your build queue.
unless you guys have good idea about making 20 turn merc working i cant agree on it being a good idea
EDIT: hiring unit from other civ could be advanategous in that you can get unit u cant create as well i guess (UU, advance and resource u dont have etc.) should you add a feature that randomly "culture flips" for military as well (mutiny hee hee) especially when ur attacking civ u hired from? or hired unist dont culture flip until nationalism is discovered? how about civ gets 100% defense atack bonus when fighting the hired unit of same civ (since they'll be reluctant to kill their brothers) i dunno im just trying to open up things hereLast edited by Zero; September 21, 2002, 00:42.:-p
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