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Notes on recent Regent game and Multiplayer

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  • Notes on recent Regent game and Multiplayer

    This post has to do with number of units and the resulting game slowdown and what effect it may have on multiplayer.

    Well, I recently fired up a game on Regent to get the gears moving as I havent played for a couple months. Well I kicked the AIs ass and chose a spaceship victory in 1922 to end the game. Anyway, thats not the point of this post but bear with me.

    By the late 1700s until the end of the game I had around 800-1000 military units (no im not joking lol-It was funded by trading the AI techs for hundreds of gold per turn). Now, this made the game very slow between turns for me. It would take about 2 minutes between turns. That may not seem like much but it adds up quickly.

    What I am concerned with here, is that since it is possible to construct hundreds of units, and people are sure to be much more competitive with each other than the AI, they will most likely be amassing huge numbers of forces. How will this affect the way multiplayer works? It might make it unplayable once you get midway into the industrial era and into the modern era. Perhaps not uplayable but very slow. I don't think multiplayer will ever get into the modern age unless people are willing to spend 10 hours for one play session.

    The accelerated production feature may help... but accelerated production means tons-o-units... so how will system slowdown factor into time to finish game since tons o units increase the time it takes to complete turns. Just some thoughts here. I am curious to see how multiplayer will work and if it will be practical to play a game into the late industrial/modern times.

    Im gonna go try a diety game now since the AI was too easy on Regent... perhaps I will lose =P Anyway civ3 has turned out so far to be a good game, at least for me. I do really enjoy playing it with the latest patch. I fired up CTP2 once and I shut it down right away, I just didnt like the feel of it. Civ3 feels much 'smoother'... or something.

    Well... thats all I have to say about that.

  • #2
    I'm not a multiplayer expert but I've read a few threads. From what I can see most multiplayer games are played with 2-4 players and for the most part are over fairly quickly because the style of play is similar to what is common on deity, kill your neighbors asap.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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    • #3
      I doubt that you will see military forces that are that ridiculously large in most PTW games. A large military force would be 300 units or so including workers.

      Strategy will play a greater role in PTW where you have the chance at having competent opponents.

      Build militray forces in tandem with strategic position to dominate the world.

      I play regularly at Monarch-Emperor-and Deity levels and never find a reason for miltary forces as large as what you describe.

      You should be doing something else to win the game more rapidly and you need to practice these things because I guarantee that some of your MP opponents already have mastered them.

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      • #4
        I didn't really need them I just kept building units because I had nothing else to build lol. I could have won the game in middle era.
        Yes... mp will be much different but I hope it is paced fast enough so that modern age is actually played sometimes.

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        • #5
          I think it will be more likely to reach modern age in PBEM games.
          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
          If any man be thirsty, let him come unto me and drink. Vampire 7:37
          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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          • #6
            I was thinking....will regicide and/or elimination games be slowed down be excessiev number of units, since both these types of games can only be won be attacking ppl. I can just see people ringing thier cities with multiple defensive units on fortresses, as well as many many units in cities, especially in recigide (since losing 1 city costs u the game. what will prevent these games from becoming a gluttony on units?
            Citizen of the Apolyton team in the ISDG
            Currently known as Senor Rubris in the PTW DG team

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            • #7
              Having lots of units in cities isn't a problem. Having lots moving around outside cities causes most slowdown.

              Modern age games will be rare anyway. Most games of civ2 MP didn't get past knights. Having lots of units won't be a problem either if everyone plays on smaller maps. On big maps, you get what you ask for.

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              • #8
                What is PBEM?

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                • #9
                  Play by E-mail
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #10
                    I think it will be easy to choose a starting era, so you (and everyone else) can start in modern if you like. This will speed it up a bit.

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