PTw is supposed to let you order all units in the same square to go to a destination (and then no longer be a stack).
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What I hate in Civ3.
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Increasing corruption more? Not only would you have no trade left, but corruption is pretty abstract as is... abstracting yet another thing under it seems borderline ridiculous. What is wrong with pollution, now that you can just make your workers seek and destroy it?Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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That's what I do. In the late game, I just designate some workers (okay, about half of them) as cleanupSeemingly Benign
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Originally posted by statusperfect
I don't like the fact that you CAN clean up pollution. And how can pollution lower production? It makes no sense.
Pollution is cleaned up in real life, and it would be a gameplay disaster to have irrepairable pollution. For example, CTP1 made pollution impossible to clean up until very late in the game, which IMO was a silly idea that made me exasperated.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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At least in CTP you can turn a tile from desert to plain, but in Civ3 the GW effect is not reversible, means once the GW chain reaction starts, it just keep on turning the whole world into desert.
Also, notice how the screen jumps around at the beginning of the turns as message such as "New York builds a Battleship" appears on top of the city. In the late game, when you have like 50 cities, this becomes quite irritating. I would like an ability to remove that. Just let me get through the turns. (and keep a message log like in CTP2);
Most of the game's complexity is due to the fact that the AI will move every single one of his many troops every turn (except those that are fortified). Note that from every tile there are 8 tiles directly adjaction to it, meaning the path searching function will have a complexity of n*8, where n is the number of squares you want the unit to move. This is a complex function, and require **** load of CPU power to process. They really need to scale down this a little, and eliminate those not needed AI troop movements.Last edited by Dida; September 14, 2002, 00:22.==========================
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How do they clean up pollution in real life? Ok. They clean up oil from ships. But I've never hears of someone clening up smog, acid rain, chemicals, etc. And even if the actual pollution is cleaned up, the damaged it enviroments take many years go back to normal. IF they ever do.
In my post i said PRODUCTION. (Commonly reffered to as shields.) Just take a look at Ruhr in germany. Polluted and productive.
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Dida: Global warming, as far as I know, is irreversible. I hated the complete plasticity of terrain in CTP, because there were never any permanent reprecussions for pollution. Pollution itself is a warning (get your act together) and can be stemmed, but if you sit around too long irreversible damage begins to be done to the earth. Makes sense to me.
Originally posted by statusperfect
How do they clean up pollution in real life? Ok. They clean up oil from ships. But I've never hears of someone clening up smog
acid rain
chemicals
And even if the actual pollution is cleaned up, the damaged it enviroments take many years go back to normal.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Originally posted by statusperfect
How do they clean up pollution in real life? Ok. They clean up oil from ships. But I've never hears of someone clening up smog, acid rain, chemicals, etc. And even if the actual pollution is cleaned up, the damaged it enviroments take many years go back to normal. IF they ever do.
In my post i said PRODUCTION. (Commonly reffered to as shields.) Just take a look at Ruhr in germany. Polluted and productive.
Since the passage of environmental legislation in the 1970s such as the Clean Air Act, pollution in the United States has been dramatically reversed. Yes, you can clean up pollution. The US EPA does it all the time and US industry, in compliance with US environmental law, has done wonders at eliminating acid rain and ozone (smog) as well as other pollutants.======================
Derek
EV1.NET Game Admin
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It might just be easier/cheaper to prevent itIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by delong
Since the passage of environmental legislation in the 1970s such as the Clean Air Act, pollution in the United States has been dramatically reversed. Yes, you can clean up pollution. The US EPA does it all the time and US industry, in compliance with US environmental law, has done wonders at eliminating acid rain and ozone (smog) as well as other pollutants.
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Unlimited RR MP's is a big pain.
It makes it easy for a civ you are attacking to mass his forces for a devastating counterattack. This is just another cheap unrealistic trick to discourage invasions.
Same with bombers. In Civ 2 we could leave them on enemy tiles to try to stop his movement - and they did unless shot down. But in Civ 3, all bombers can do is have a CHANCE of destroying some improvements.
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