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The Editor: Changes and Additions

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  • #16
    Unit

    Fly
    Be able to have flying units like helicopters (or hovers, future flying ships), that can fly over any terrain (except maybe mountains). How long before refuelled should be an option (also infinite fuel).

    Work Rate
    Having different effective worker (be able to set work rate, nice to have some military units being able to build some things but slower, also nice to have engineers doing faster work (I know work rate can be upgrade by tech, but nice to have different workers at the same time).

    Ambush
    Ambush ability on some units, like being able to when still for some turns disappears out of site, but attack if an enemy unit come close (also having how good the units is doing this, and also how good units is to spot such things).

    Explode
    Unit id auto destroyed when attacked, like mines.

    Healer Unit
    A unit that heals other units faster that are close by, like 2 per turn outside enemy border and 1 per turn inside (2 when having the wonder).

    Boost
    Have a using that is capable of boosting another unit, like a gain 25% in attack or defence (general or maybe priest).

    Water Worker
    Be able to have a water working unit and having worker jobs on water.

    Retreat
    Be able to set if a unit (and how good it is) at escaping battle/flying (even 1 movement units that have not moved recently).

    Better Fortify
    Having a unit or ability, that can make better temporary fortifications. Having a new type of fortification that can be built that is more effective.


    City

    New City Max Size
    Be able to set new max sizes in city and not just the two (from aqueduct and the hospital), also having a building that boost city max size with for example 10% or +2. City max size should not be directly connected to city levels (also more city levels would be nice). Add a city size minimum to build some units/buildings or even free buildings when a city reaches a certain size.

    Towers
    Be able to build towers (in a city or by itself) that can shoot at close by and attacking units. Should be able to be built first in middle ages (or maybe earlier) and improved over time.

    City Type
    Be able to set a city to a specially type, like military camp/sea port/trade port/farm land/industry.

    City Border
    An option to show all city borders at the same time.

    Other

    Events
    Be able to set events in scenarios.

    Improve Diplomacy
    Improve diplomacy, live have more then 8 civ in same screen, trade units.

    Time
    Able to set start and finish date, set time increments (like months instead of years). [Will probably be fixed in PTW]

    Add Terrain
    Be able to add new terrains (and not just replace), like: artic/glacier, forested hills, dessert hills/dunes, swamp, savannah, large mountains, coral reefs, volcano, bed rocks (and be able to setting up more for each type, like if road is possible to build (like not possible on swamps)).

    Resources
    Set how much a resource add in food/shields/commerce when built irrigation/mining/road (for example iron should not at much shields until mined). Also separate the 3 types of resources in the resource list with a line or something. Maybe a chance a resource is changed to something else. Also be able to set a rescores will modify movement, and even remove food/shield/commercials.

    New Worker Job
    Be able to add new (and not just replace) worker jobs, like: sawmill, farmland, terminal borehole :-), one more type of road - better then road but less good than railroad. Also be able to set movement on rail (like 16/step or something).

    Terra Form
    Be able to terra form; call it magic if you like.

    Add Eras
    Be able to add eras and not just 4 of them (at least up to 9).

    Tech Options
    Be able to set a tech to non tradable (and not being able to get it with great library).

    World Size
    Larger max size than 256x256 (some just want a never ending game), like 1024x1024 (1000x20 is only 30.5% of 256x256). Add a new world size, like enormous or humongous. Also add flat word and even the option to scroll over polar.

    Governments
    Add more options for governments like, % science/gold/food/shield bonuses and % bonuses on specially types of buildings and units like religious buildings and offensive units, bonuses on rushing units/buildings.

    New Civilisation Traits
    Have more civilization traits like:
    Maritime, Diplomatic - Better diplomacy, Industrious - worker bonus, Procreate - Faster reproduction, Charismatic - More happiness, Nomadic -

    Other
    Options for golden age to appear in every era.
    Option to set that spill on making new units/building is not wasted but added to next thing, same with new city size (like in Alpha Centauri). This will lessen the micromanagement a bit.
    Be able to set air range to longer than 8.


    Note: sorry if something have already been said.

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    • #17
      A *** for buildings that require resources that make them function only as long as the resource still is available in the city. (The best would be one flag for each resource option, so that a building could require two resources to build, but just one of them to continue work)
      Creator of the Civ3MultiTool

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      • #18
        When doing randomize world there should be an option how resorce dence the world should be, like none, rare, some, common, everywhere.

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        • #19
          Originally posted by Bolt
          When doing randomize world there should be an option how resorce dence the world should be, like none, rare, some, common, everywhere.
          Well, since this is an editor thread, I should point out that you have these options in the editor now.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • #20
            Where? If you set hig possibility on every resorces there is still as much of them, the total cant be cahange can it? Only manually setting out the resoreces.

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            • #21
              The total most definitely does change. A high probabity means lots a low means very little.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #22
                Of one type yea but the other types get less.

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