i was thinking of adding chemical and biological warheads to missile.
when lunched at enemy forces it will make x amount of immediate damage to them,and the tile that got the shot will be polluted with the chemical or the biological material (ill add green smoke animation on top of it).
every unit that will stay in that tile will start to loose health points (each turn it stays on it losses x amount of health) until it will die.units that only passing threw that tile will loose one(or 2) health points.
i would like to set the number of turns in wich the pollution stays in the tile, and how much damage its doing to units.(maybe have fading effect like doing more damage in the first turns , and in the 2 or 3 last turns make the damage half cause the active material-biological/chemical is getting weaker.)
the possibilities of new war strategies with that are exciting,like making a barrier of pulotted tiles to slow/stop enemy units from passing by.
so the question is, could i make it with the new editor of "ptw"?
when lunched at enemy forces it will make x amount of immediate damage to them,and the tile that got the shot will be polluted with the chemical or the biological material (ill add green smoke animation on top of it).
every unit that will stay in that tile will start to loose health points (each turn it stays on it losses x amount of health) until it will die.units that only passing threw that tile will loose one(or 2) health points.
i would like to set the number of turns in wich the pollution stays in the tile, and how much damage its doing to units.(maybe have fading effect like doing more damage in the first turns , and in the 2 or 3 last turns make the damage half cause the active material-biological/chemical is getting weaker.)
the possibilities of new war strategies with that are exciting,like making a barrier of pulotted tiles to slow/stop enemy units from passing by.
so the question is, could i make it with the new editor of "ptw"?
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