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Coastal/Sea/Ocean tile improvement needed!!!

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  • #16
    Yes coastal cities had huge economical advantages throughout the whole history even in the 19th century they were favoured because it was easier to ship the goods and unload them instead of driving with them through the whole country. Therefore Americas coastal cities got so rich and this should be emphasised more. Oil platforms and harbors aren't enough in my opinion there must be something that indicates this economical advantage like improving the ocean tiles
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    • #17
      Yeah I agree, something's gotta be done about the overall productivity of the average coastal city. I think ADG's idea is intriguing, but there seems to be something missing... Perhaps rename the Advanced and Modern Harbors? Perhaps rename the Advanced Harbor to "Port Facility", or just "Port", then throw out the idea of a Modern Harbor? I like the idea of only being able to build an Advanced Harbor (call it Port) in 1 out of 4 coastal cities. That way you can limit the number of "boom" cities on the coast (i.e., S.F. isn't anywhere near the size of N.Y.).

      I don't think any ocean/coastal tile should be usable by a city if it's outside its radius, unless the square contained a strategic resource within the civ's cultural borders. I've been a huge proponent of having oil resources in ocean tiles. All that one would really need to use it would be to have a harbor in a city.

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      • #18
        Originally posted by Traelin
        Yeah I agree, something's gotta be done about the overall productivity of the average coastal city. I think ADG's idea is intriguing, but there seems to be something missing... Perhaps rename the Advanced and Modern Harbors? Perhaps rename the Advanced Harbor to "Port Facility", or just "Port", then throw out the idea of a Modern Harbor? I like the idea of only being able to build an Advanced Harbor (call it Port) in 1 out of 4 coastal cities. That way you can limit the number of "boom" cities on the coast (i.e., S.F. isn't anywhere near the size of N.Y.).
        If we throw away the Modern harbor, then it should be something like this:

        Port:
        -1 out of 4 coastal cities can build it
        -Requires Harbor
        -Adds TWO more food per water square (+3 food in all, because of the Harbor)
        -Makes it possible to trade luxuries, etc. (Gives FIVE trade lines*)

        Cities with the Port Facility, gets a +3 in food (for each water square), which will "boom" up the city

        This cities are "seldom", but they're important, since these coastal cities can grow much more than the ordinary coastal cities...
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        • #19
          The IGN Preview does list one more improvement for coastal cities:

          Commercial Docks add trade to sea squares

          Better than nothing.
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          • #20
            Originally posted by Amadan
            The IGN Preview does list one more improvement for coastal cities:

            Commercial Docks add trade to sea squares

            Better than nothing.
            I think it's cool!
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            • #21
              I agree that more coastal improvements could be useful. One should make it simple, though.

              I have split the Harbor into three improvements.
              1. Dock - food bonus
              2. Trade port - sea trade
              3. Naval regiment - veteran ships
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              • #22
                Such as fishing nets

                see -> city improvments: harbor

                oil platform for ocean tiles.

                see -> city improvments: oil refinery

                now, it can be argued that these improvements don't do enough, or that there should be other improvements as well, but going out into the ocean and building sea nets and oil platforms seems to be the same thing as the city improvements we already have. heck "improving" the ocean seem to be just an odd idea. Of of the many (many many many many) things i DIDN'T like about ctp. It just doesn't seem like such an idea belongs in a civ game, it doesn't make sense. to build improvements right on the ocean.
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                • #23
                  Originally posted by ADG

                  Harbor
                  Advanced Harbor (Couldn't find a better name )
                  Mordern Harbor (Still couldn't find a better name )
                  Try working backwards a bit...

                  Pier
                  Dock
                  Harbour
                  Port

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                  • #24
                    I didn't like the sea tile improvements in CTP, they just seemed to clutter up the ocean too much. I think it would be better if there was an improvement which could be built on resources in the sea such as pearls and oil to enable these to be collected and used.

                    This simple feature would make ships more useful, pirvateers would be able to pillage the improvements even in peace time, which would mean you would have to build ships to protect them.

                    I think this would be better then the trade routes in CTP which were too easy to pirate, and looked ugly anyway.

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                    • #25
                      I think there should be oil on coast terrain and they become conected to your trade system when you put a oil rig on the oil and you have a pipeline improvement in your costal cities. THAT should make a navy important.

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