Hi Guys,
I know this has been mentioned before, but I'd like to see how many people like this idea! Basically, what I'd like to see is 3 things-both of which first appeared in CtP and CtP2
1) For every trade deal you want to make, you have to build a "caravan".
2) When you negotiate a trade deal, a line is created joining the capitals of the trading nations by the shortest route!
3) You can build varying strength "caravans". Stronger ones need higher techs and a longer time to build than weaker ones, but stronger ones are less susceptible to being broken or pirated!
Trade routes would, normally, be invisible to all Civs except those who are involved in the trade. If another civ brings a unit close enough, they will be able to see the part of the trade route which lies within it's range of sight! A unit can then choose to either break the trade route or pirate it! The chance of success would be based on the strength of the "caravan", though certain units (Privateers and subs for example) would have a better chance than normal. A broken trade route would simply cease to exist, wheras a Pirated one would only have a small chance of being broken, but would give the pirating unit a cash reward! A single unit could only pirate a trade-route once/turn (as this action would use up it's movement!)
Anyway, this is how I see it. I'd like to know what you guys think!!
Yours,
The_Aussie_Lurker.
I know this has been mentioned before, but I'd like to see how many people like this idea! Basically, what I'd like to see is 3 things-both of which first appeared in CtP and CtP2
1) For every trade deal you want to make, you have to build a "caravan".
2) When you negotiate a trade deal, a line is created joining the capitals of the trading nations by the shortest route!
3) You can build varying strength "caravans". Stronger ones need higher techs and a longer time to build than weaker ones, but stronger ones are less susceptible to being broken or pirated!
Trade routes would, normally, be invisible to all Civs except those who are involved in the trade. If another civ brings a unit close enough, they will be able to see the part of the trade route which lies within it's range of sight! A unit can then choose to either break the trade route or pirate it! The chance of success would be based on the strength of the "caravan", though certain units (Privateers and subs for example) would have a better chance than normal. A broken trade route would simply cease to exist, wheras a Pirated one would only have a small chance of being broken, but would give the pirating unit a cash reward! A single unit could only pirate a trade-route once/turn (as this action would use up it's movement!)
Anyway, this is how I see it. I'd like to know what you guys think!!
Yours,
The_Aussie_Lurker.
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