Announcement

Collapse
No announcement yet.

Randomize Resources

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Randomize Resources

    I'd like to see an option to randomize what type of strategic resources appear on which types of terrain. It may not be very realistic to have oil appear in hills or mountains, but how many times have I built cities very early in the game near or in desert or tundra squares because I knew oil would most likely be there in the far future?!

  • #2
    I like it the way it is. Now you have to plan where you build cities. Adds depth and strategy to the game.

    But more option is always a good thing

    Comment


    • #3
      Yes. long live Options

      Comment


      • #4
        I instead think that most non-organic resources should be ablee to pop up in any terrain - with some exceptions like Oil in Mountains. I haven't understood why Uranium should be found mostly in forests.

        Then you might say "but hey, most mines and oil wells IRL are in waste terrain like deserts! That is because
        1: much of the world's surface IS wasteland!
        2: mineral deposits in populated areas are usually depleted as soon as man learns to use them.

        So, allowing mineral resources in most kinds of terrain will add both balance and realism!
        The difference between industrial society and information society:
        In an industrial society you take a shower when you have come home from work.
        In an information society you take a shower before leaving for work.

        Comment


        • #5
          I think there should just be MORE different types of all resources, and more varied requirements to build stuff with them. The resource management system is one of my favorite bits of Civ3. It's caused more of my wars and border struggles than anything else. I would like it greatly expanded.

          Comment


          • #6
            Originally posted by Optimizer
            I instead think that most non-organic resources should be ablee to pop up in any terrain - with some exceptions like Oil in Mountains. I haven't understood why Uranium should be found mostly in forests.

            Then you might say "but hey, most mines and oil wells IRL are in waste terrain like deserts! That is because
            1: much of the world's surface IS wasteland!
            2: mineral deposits in populated areas are usually depleted as soon as man learns to use them.

            So, allowing mineral resources in most kinds of terrain will add both balance and realism!
            hi ,

            uranium pops up in mountains and hill also , ...

            anyway , in the editor you can choose the terrain you want for a rescource , ...
            you can also edit their pop-up or depletion , .... and the speed of it , ...

            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

            Comment


            • #7
              Originally posted by Firebird
              Yes. long live Options
              No, for everybody this game shall be the same! Communism rules!

              Comment


              • #8
                Originally posted by Caliban


                No, for everybody this game shall be the same! Communism rules!
                Oh, sorry. Long live the Sovjet Union...
                eeer, well Long live the DDR...
                hm....
                Ahaa:
                Long live Peoples Republic of China (which is becomming more and more capitalistic by the way )

                Comment


                • #9
                  in the editor you can do everything. change where resources appear, change their occurence rate...

                  just go to "edit rules", then select "resources", change the appearance ratio to 000, which makes distribution completely random, then go to "terrain", and select which resources are availible per terrain.
                  B♭3

                  Comment

                  Working...
                  X