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What Is The Max Players In A Game For Ptw?

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  • What Is The Max Players In A Game For Ptw?

    I have looked everywhere to find this out, does anyone know how many players max will be able to play in one game for PTW?

    I am working on a scenario and everything depends on it..

    thanx
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  • #2
    From what I've heard, 16 will still be the max despite the addiotional civs coming with it. The game slows down enough at the moment with that many on a huge map in the modern age...
    "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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    • #3
      31 , 32 with the barbarians

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      • #4
        The maximum number is kind of silly... anymore than 8 people, and you will spend a year getting out of the early ages
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #5
          good point

          so I guess a scenario with 31 civs is a bit too much huh?

          alrighty.... how about this... how fast would a computer need to be to run 31 Civs in a reasonable amount of time?
          TETurkhan Test of Time Map & Mod - Version 2.0 soon to be posted
          TETurkhan Strategy Thread - Discuss ways to play the mod
          [COLOR=sky blue]TETurkhan Stories & Tales - Zion Ambition[/COLOR]

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          • #6
            Try finding 31 people who can play at the same time... and you will get a medal

            We should really think of MP in terms of 4 to 8... even a PBEM game will probably not be larger than that.

            With Civ II... 4 to 5 people is good... after that, you might as well go to sleep between turns.
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #7
              of all people, you should remember the turnless modes, Ming, that allow fast play (even with many people). your right about the regular mode though

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              • #8
                The screen shot on Gamespot only shows room for 8 players, which is plenty.
                Seemingly Benign
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                • #9
                  Hmmm... 31 players? Might take a while in normal play, but in turnless more it could be cool (Many players will be killed within short time anyway (With 31 players, there's a great risk to start just next to a warmonger)
                  This space is empty... or is it?

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                  • #10
                    I really hope they allow at least 24 civs in single player. I want to be able to use all of the "official" civs in one game.

                    I just don't see multiplayer happening for me (between time constraints and crappy dial-up service...).
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                    "Stuie is right...." - Guynemer

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                    • #11
                      This per the 1.29f patch:

                      * Editor: Enabled Add/Delete buttons for Civilizations. Note that there is a maximum of 32 Civilizations.

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                      • #12
                        32 including player right?

                        I was under the impression it was 32 including the player - is that right?

                        in addition, I just found out the hard way you can only add 3 civs with the editor the way it is now. I made way more around 24, but it caused the editor to crash...
                        TETurkhan Test of Time Map & Mod - Version 2.0 soon to be posted
                        TETurkhan Strategy Thread - Discuss ways to play the mod
                        [COLOR=sky blue]TETurkhan Stories & Tales - Zion Ambition[/COLOR]

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                        • #13
                          There are supposedly 32 slots for civs, currently 17 are used (16 civs + Barbs). PTW had better have the capability for 24 playable civs in a normal game - XPs should give us something that the fans can't. Ghengis Farb and Sween32 can quite easily create new leaderheads, you only need to do a bit of resaech to get city and leader names. The only thing Firaxis could give us on this front would be increasing the number of civs in a game from 16 to 24. I'll be really pissed if it's still at 16.
                          Up the Irons!
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                          • #14
                            cool feature

                            you know it would be cool if Barbarians could take over cities as they did in Civ2...

                            also it gives us the ability to place cities without identifying it with any civ - kind of like a neutral one...


                            oh well..
                            TETurkhan Test of Time Map & Mod - Version 2.0 soon to be posted
                            TETurkhan Strategy Thread - Discuss ways to play the mod
                            [COLOR=sky blue]TETurkhan Stories & Tales - Zion Ambition[/COLOR]

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                            • #15
                              Yeah 8 players would be plenty.
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