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  • #16
    There are a ton of things like terraforming that I would like to see added, however, Firaxis will not put any of it in. I've heard several reasons way ranging from the designers like the game as it is to Firaxis is lazy. The bottom line though is that if you want things like terraforming then you'll have to play CTP2. CTP2 is the only game that has the flexability to make most player's desires.
    Try http://wordforge.net/index.php for discussion and debate.

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    • #17
      Originally posted by WarpStorm
      I haven't seen one word about terraforming in the stuff Firaxis has released. I doubt if it is in there as that's futuristic stuff.
      not really.
      we partially can do terraforming today:
      - turn coastal tiles into grassland (look at holland)
      - redirect rivers
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

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      • #18
        I think the terrain is too nice as it is. Please Firaxis. I Want more deserts and tundra. On a normal map there isn't enough of it.

        And for terraforming... SCREW IT!!!

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        • #19
          Originally posted by statusperfect
          I think the terrain is too nice as it is. Please Firaxis. I Want more deserts and tundra. On a normal map there isn't enough of it.
          You forgot jungle...

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          • #20
            In scenarios it is IMHO sad that we can't do terraforming. In normal play it doesn't matter as much. But as sabrewolf said we do it to some extend today.

            I would also like options to fill more land on the planet than just between 20 and 40%. I know earth is around 30% land, but Im very rarely playing on earth. Think of a Mars-scenario like the one from civ2. Almost no water-tiles (at the beginning at least).

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            • #21
              Originally posted by Firebird
              In scenarios it is IMHO sad that we can't do terraforming. In normal play it doesn't matter as much. But as sabrewolf said we do it to some extend today.
              even if terraforming is mostly unrealistic, to remove the hardcoding (not allowing new worker actions) would be a good thing.

              I would also like options to fill more land on the planet than just between 20 and 40%. I know earth is around 30% land, but Im very rarely playing on earth. Think of a Mars-scenario like the one from civ2. Almost no water-tiles (at the beginning at least).
              i noticed, that my 40%-land games are nearly double as long as the 20% land games. only the tech-rate is faster with more land (--> more cities --> more science). if you'd choose huge landmass with 80% land, probably most computers would break down

              but again: remove the hardcoding!

              i could immagine, that the random map generator doesn't work with higher values. but we could ask gramphos to try and tweak these limitations
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

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              • #22
                Adding worker actions would be nealy impossible to do with their current editor. How would you add the new code that goes with a new worker action? This is not like adding a unit, where all you are doing is punching numbers and flags. Unless Firaxis came up with a whole bunch of worker actions that weren't used by default I don't see how this would work.
                Seemingly Benign
                Download Watercolor Terrain - New Conquests Watercolor Terrain

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                • #23
                  Originally posted by WarpStorm
                  Adding worker actions would be nealy impossible to do with their current editor. How would you add the new code that goes with a new worker action? This is not like adding a unit, where all you are doing is punching numbers and flags. Unless Firaxis came up with a whole bunch of worker actions that weren't used by default I don't see how this would work.
                  currently, it wouldn't go.

                  but with two extra textfields, it would be possible:

                  convert [......] into [.......]
                  so you could bring back remove/build hills, convert grassland into whatever... not that i'd permanently mod it in, but it's nice to have.
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

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                  • #24
                    Well terraforming would be a good idea because otherwise you would stick to some useless deserts or wastelands the whole game which we are doing at the moment. You could enhance the productivity of the squares and bump up your city and it's not as futuristic as some people might say think of today where there are numerous projects to transform the desert into a fruitful land and they are successful.
                    Dance to Trance

                    Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                    • #25
                      Originally posted by Galvatron
                      [...] and it's not as futuristic as some people might say think of today where there are numerous projects to transform the desert into a fruitful land and they are successful.
                      But has anyone transfered Mount everest into grassland? Or a dessert into ice?
                      This space is empty... or is it?

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                      • #26
                        There is no sense transforming dessert into ice, but in a beautiful grassland, that is what I want, I want to save my people from desertization.

                        Someone hit the nail, a mars scenario would need terraforming.

                        And submarine and space colonies
                        «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                        • #27
                          Originally posted by Kramsib
                          There is no sense transforming dessert into ice, but in a beautiful grassland, that is what I want, I want to save my people from desertization.
                          Sure, there's no sense in doing it, but I remember it was possible in both Civ2 and ctp1/2


                          If the time, it takes to terraform something couldn't be affected (much) by adding more workers, and the terraforming abilities was greatly reduced (So that e.g. turning mount everest into grassland is imposible), then it might be nice to have
                          This space is empty... or is it?

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                          • #28
                            hi ,

                            indeed that is an option that should be included , ....

                            mountains and hills not , but all the other types of terrain should go , it should be costly , but reachable , ....

                            there should be an option to set it only for the human player (!)

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
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                            • #29
                              Originally posted by ADG


                              But has anyone transfered Mount everest into grassland?
                              Well perhaps with some nukes. Might be an idea to terraform with nuke-rockets and Mount Everest would be easier to walk if it's grassland.

                              But you're right limit the possibilities to logical solutions and it would be a nice addition to the game. So we can stop desertization.

                              Away with these stormy deserts we want green islands!!
                              Dance to Trance

                              Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                              • #30
                                Originally posted by Galvatron


                                Well perhaps with some nukes. Might be an idea to terraform with nuke-rockets and Mount Everest would be easier to walk if it's grassland.

                                But you're right limit the possibilities to logical solutions and it would be a nice addition to the game. So we can stop desertization.

                                Away with these stormy deserts we want green islands!!
                                hi ,

                                , that is why there should be a couple options ;

                                global warming on , pollution on
                                global warming on , pollution off
                                global warming off , pollution off
                                global warming off , pollution on

                                the last one shall be used the most , ....

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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