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  • PTW preview on Gamespy

    Check out this preview of PTW on Gamespy. Those who hate culture flipping will be happy: you can turn it off in PTW.
    Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

  • #2
    nice. no new screenshots tho, and not a lot of new info.
    "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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    • #3
      Aditional points that I found interesting:

      1. Rally points have been added, which means you can produce units and set a rally point to a certain location instead of a city.

      2....the "stacking" of naval units, which allows units of different speeds to move together over long distance moves.

      3. Concerning culture flipping - Morris added that fans tend to either love or hate this feature, so you'll be able to enable or disable it in the scenario editor.
      Reference culture flipping - it can be disabled in the editor....to bad it just couldn't be turned on/off through the normal game setup vice having to go through the editor to do it.

      Great article! Thanks for the heads-up Nostromo.
      ____________________________
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      • #4
        I'm sure many people will be happy to be able to turn cultureflipping off, myself i don't care much.
        Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

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        • #5
          Being able to turn off cultural flips will be good for some scenarios. For a modded standard game, I'm hoping that Firaxis has also included the option to fine-tune flipping (e.g. higher supression strength for military units).
          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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          • #6
            the +++: PtW seems to be a good expansion pack, with nice polishing over an already good game.

            the - - -: with a second disc, the excuse to avoid voiceovers and some in-game movies is over. Unfortunately not for the developers: so far no major graphical improvements, and no voiceovers coding.
            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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            • #7
              Originally posted by Master Marcus
              the +++: PtW seems to be a good expansion pack, with nice polishing over an already good game.

              the - - -: with a second disc, the excuse to avoid voiceovers and some in-game movies is over. Unfortunately not for the developers: so far no major graphical improvements, and no voiceovers coding.
              They spend half a year making the opening movie to PTW, so I guess they can't make in game movies too at that speed.
              Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

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              • #8
                You can already have stacked ground movement? That's news to me . . .
                You sunk my Scrableship!

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                • #9
                  Where are they "featuring" the Spanish and the Mongols? I can't find anything on the civ3 website. Is there somewhere else we can look?

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                  • #10
                    Originally posted by jsw363
                    Where are they "featuring" the Spanish and the Mongols? I can't find anything on the civ3 website. Is there somewhere else we can look?
                    No. all we know are from screenshots

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                    • #11
                      You can already have stacked ground movement? That's news to me . . .


                      when you have a stack of, let's say 8 tanks, press 'j' and the 'goto' mouse cursor appears. If you select a target, all 8 tanks will move to that spot.
                      Formerly known as "CyberShy"
                      Carpe Diem tamen Memento Mori

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                      • #12
                        this appears to be a whole new feature - its not just the ability to culture flip cities, which obviously is already there, but culture flip entire civs.


                        "As we continued looking at the editor, Morris touched on the ability to flip civs to your side via your civ's cultural status.... "If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect."

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                        • #13
                          My favorite part :
                          Morris talk about how far ahead of schedule the Play The World team is. They're taking the extra time not only to create an extra level of polish to the game
                          Maybe we'll see unit-trading as soon as PTW is out ? oh please Firaxis, pretty please.....
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
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                          • #14
                            I couldn't help but laugh when I read Jeff Morris say there was a lot of fan interest in creating a dinosaur senerio. If there is so much interest then why haven't I heard anyone either here at poly or at CFC talk about it? Could it be that no one but Firaxis, who wants to bundle junk they already have, care about dinos?
                            Try http://wordforge.net/index.php for discussion and debate.

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                            • #15
                              Originally posted by benjy
                              this appears to be a whole new feature - its not just the ability to culture flip cities, which obviously is already there, but culture flip entire civs.


                              "As we continued looking at the editor, Morris touched on the ability to flip civs to your side via your civ's cultural status.... "If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect."
                              It was a typo it sould be citys not civs.
                              Was gone for two years, I'm back now.
                              in a 3D world is there a difference between these: b d q p | / - \
                              3D Unit tutorial
                              My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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